Manipulating and controlling the opponent is a specialty of the Puppet Master. He excels in dealing damage and is suitable for end game carry and support at the same time. PM is also a easy hero to play because he can farm quite fast using his third skill Whiplash dealing massive aoe damage at higher levels.
Strength per level=2.1
Agility per level=1.7
Intelligence per level=2.9
The Puppet Master ties up a target enemy
with puppet strings. The strings slow down
the enemy’s attack speed and restrain movement.
Level 1 : Applies Pupeteer’s Hold to target for 3 seconds. Target is forced to stay in that position.
Level 2 : Applies Pupeteer’s Hold to target for 3.75 seconds. Target is forced to stay in that position.
Level 3 : Applies Pupeteer’s Hold to target for 4.7 seconds. Target is forced to stay in that position.
Level 4 : Applies Pupeteer’s Hold to target for 5.25 seconds. Target is forced to stay in that position.
Mana cost 115/140/165/195
Cooldown 14 seconds
-10/-15/-20/-25 Attack speed
The Puppet Master enslaves an enemy unit
as his Puppet. The target is driven crazy and
will attack the nearest unit, be it friend or foe.
Level 1 : Applies Crazed Puppet to target for 2.5 seconds
Level 2 : Applies Crazed Puppet to target for 3 seconds
Level 3 : Applies Crazed Puppet to target for 3.5 seconds
Level 4 : Applies Crazed Puppet to target for 4 seconds
Mana cost 125/140/155/170
Crazed Puppet effects
Forced to attack nearest unit in a 250/300/350/400 radius
Imbuing his attack with his magical Puppet Strings,
the Puppet Master is able to increase his base damage
and unleash devastating attacks that damage multiple enemies.
Level 1 : On every 5th attack, attacks do 125% normal damage and apply 25% splash damage in 200 radius
Level 2 : On every 5th attack, attacks do 159% normal damage and apply 50% splash damage in 200 radius
Level 3 : On every 5th attack, attacks do 175% normal damage and apply 70% splash damage in 200 radius
Level 4 : On every 5th attack, attacks do 200% normal damage and apply 100% splash damage in 200 radius
Mana cost n/a
+6/12/18/24% Base damage
The Puppet Master imbues the essence of a target
enemy in his Puppet. The Puppet can then be attacked
by the Puppet Master or any of his allies. The puppet
takes increased damage, and transfers damage taken
to the target as Magic damage.
Level 1 : Puppet 450 Health,5.5 magic armor, and takes 160% damage
Level 2 : Puppet 700 Health,5.5 magic armor, and takes 180% damage
Level 3 : Puppet 950 Health,5.5 magic armor, and takes 210% damage
Mana Cost 150/200/250
Lasts until target gets more than 1000 units away from puppet, or until puppet is destroy
Puppeteer's Hold (PH)= Great skill to initiate ganks, espcially when the enemy hero cannot use any blinking abilities (Chronos, Zephyr etc). it lasts for A VERY long time(5.25s) which is more than enough to burst an enemy hero down.
Puppet Show (PS)= At first i thought this skill would be mediocre, HOWEVER this skill makes the affected target forced to hit you, if within 400 range for 4 seconds PLUS it makes their hits DEAL ZERO DAMAGE. it has a range of 700 which is why many people use this skill first so they can get close enough for PH
Whiplash (WL)= Main farming skill, dealing area of effect damage and increased damage every 5 hits. This ability is boosted by attack speed and critical, as it provides an insane damage increase if the correct items are bought.
Voodoo Puppet (VP)= This ultimate provides decent damage, however it is usually obtained at a later stage, this is because his other abilities are much too useful to sacrifice.
Enhanced Marchers = Movement speed and attack speed, great to support the skill WL.
Flayer = Boosts damage like crazy, giving the chance to critical hit on WL ( with this item it is possible to deal over 1000 damage).
Whispering Helm = Provides enough life steal to stay in the lane longer, for extra farming and most importantly survivability.
Savage Mace = Gives attack speed, TRUESTRIKE ( your attack will never miss) and a chacne to do a mini stun causing additional damage.
Hell flower = Attack speed, damage and silence ( also providing additional damage).
Shrunken Head = Universal item, game dependent on hero match ups.
Symbol of Rage = Mainly survivability.
Level 1 PH
Level 2 PS
Level 3 WL
Level 4 WL
Level 5 WL
Level 6 WL
Level 7 PH
Level 8 PS
Level 9 PH
Level 10 PS
Level 11 PH
Level 12 PS
Level 13 VP
LEvel 14 VP
After this, you can complete the ultimate and rest to yellow stats.