Valkyrie is a powerful carry hero with many useful skills. Stunning enemy heroes from a distance and creating opportunities for surprise attacks is how she sets a face pace game. Valk is a moderately hard hero to use; this is mostly because of her skill Javalin of Light, which is dependent on your ability to shoot her javelin accurately and with perfect timing.
Call of the Valkyrie (COTV): Excellent nuking capabilities with a chance to strike the enemy twice (note: only heroes within 200 radius can get hit twice). This low cool down skill can be used to farm and kill heroes and will be your main damage skill.
Javalin of Light ( JOL): Valk’s most important skill and is likely to be depended upon during ambushes. To make it easier, there are general guidelines you can follow. Number 1, perform JOL whilst the enemy hero CANT see you, this makes it much easier. Number 2, throw your javelin when the enemy is not moving (e.g. ranged hero hitting creeps), throwing at night time whilst near the forest is also a very good idea as they will have less time to see the javelin and thus move away from it. The very last tip is PRACTICE, it isn’t easy to predict where the enemy is going and only practice will make you attuned to the timing.
Courageous Leap (CL): This ability is much like blinking and or teleporting a short distance, however it makes you “leap” in the direction your are facing. It is great for escaping and pursuing the enemy hero and it even adds attack speed for bonus damage.
Valkyrie’s Prism (VP): Even though this skill uses up plenty of mana, it is definitely a worth it skill to obtain. Making all allies in the map invisible can not only save them from ganks, but also enable you to initiate ganks as a team. At higher levels, this skill can be combined with a multitude of heroes (Magmus, Soul Stealer, Glacius etc) to perform an undetectable burst of damage.
Bottle: Being able to use JOL and VP when it is required is an important part of being Valkyrie.
Enhanced Marchers: Additional health, attack speed and movement speed is good for Valkyrie in all aspects.
Thunder Claw/ Charge hammer: excellent FARMING and damaging capabilities, a must have for Valkyrie (The best farming item for Valk, get this item ASAP).
Wing Bow: Survivability and damage also this item is one of the most powerful items in the game.
Soul Scream Ring: good at the beginning for additional health.
Flayer: Incredible damage providing high bursts through critical strikes.
Savage Mace: Your attack will never miss, and provides a mini stun that does 100 damage at frequently.
Behemoth’s Heart: Very high survivability as health regeneration and overall health increases dramatically.
Shrunken Head: Might be necessary to be immune to magic (depends on match up).
Skill Allocation: Basically, max out JOL and have at least one point in her ultimate and CL. Next max out COTV and then followed by CL. Yellow is always last as one or two Soul Scream Rings, is like 3 levels worth of yellow stats.
Level 1: JOL
Level 2: CL
Level 3 JOL
Level 4: COTV
Level 5 JOL
Level 6: VP
Strength per level=1.9
Agility per level=2.8
Intelligence per level=1.6
Valkyrie calls forth several Battle Maidens to damage nearby enemies.
Level 1 : Deals 75 magic damage to targets in radius around self with
60% chance to hit targets outside the 600 radius but inside a 900 radius
Level 2 : Deals 150 magic damage to targets in radius around self with 60% chance to hit targets outside the 600 radius but inside a 900 radius
Level 3 : Deals 225 magic damage to targets in radius around self with 60% chance to hit targets outside the 600 radius but inside a 900 radius
Level 4 : Deals 300 magic damage to targets in radius around self with 60% chance to hit targets outside the 600 radius but inside a 900 radius
Mana cost 100/120/140/160
Cooldown 12 seconds
Deals an additional 37.5/75/112.5/150 magic damage to one random target in 200 radius
Valkyrie hurls a Javelin of Light toward a target location.
The first enemy hit will be damaged and stunned.
Stun duration depends on the distance the Javelin has traveled.
Level 1 : Deals 90 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Level 2 : Deals 180 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Level 3 : Deals 270 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Level 4 : Deals 360 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Mana cost 100
Cooldown 25 seconds
Stun duration increases by 0.5 seconds for every 150 units the projectile has traveled. Stuns for a minimum of 0.5 seconds and a maximum of 5 seconds.
Valkyrie leaps forward, charging to battle. Her courage inspires nearby allies when she lands, granting increased movement and attack speed.
Level 1 : Leaps 630 units forward. +4% Movement speed and 4% Attack speed to nearby allies.
Level 2 : Leaps 690 units forward. +8% Movement speed and 8% Attack speed to nearby allies.
Level 3 : Leaps 780 units forward. +12% Movement speed and 12% Attack speed to nearby allies.
Level 4 : Leaps 840 units forward. +16% Movement speed and16% Attack speed to nearby allies.
Mana cost 75
Cooldown 40/35/30/25 seconds
Valkyrie bends light itself, shrouding all allied heroes on the map in stealth
Level 1 : Grants Stealth to all allies for 7 seconds. 2.5 second fade time
Level 2 : Grants Stealth to all allies for 9 seconds. 2 second fade time
Level 3 : Grants Stealth to all allies for 11 seconds. 1.5 second fade time
Mana Cost 200/250/300
Cooldown 160 seconds