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Supplies

by [M3]Rodchield on Sep.29, 2009, under Items

Mana Potion

Mana Potion

When activated, grants +3.33 Mana Regeneration to self for 10 seconds.

Value: 50

Activation

Target Unit : Allied Units

Cooldown: 0.25 Seconds

Applies Mana Potion to self for 10 seconds, restoring a total of 100 Mana.

Mana Potion Effects

+3.33 Mana regeneration for 10 seconds

Dispel on damage

Health Potion

Health Potion

When activated, grants +40 Health Regeneration to self for 10 seconds.

Value: 100

Activation

Target Unit: Allied Units

Cooldown: 0.25 second

Applies Health Potion to target for 10 seconds, healing a total of 400 Health.

Health Potion Effects

+40 Health regeneration

Dispel on Damage

Runes of the Blight

Runes of Blight

When activated, target tree is consumed to heal self for 115 Health over 16 seconds.

Value: 90

Activation

Target Unit: Trees

Range: 100

Heals self for 115 Health over 16 seconds.  Destroy target Tree.

Runes of the Blight effects

+7.19 Health regeneration

Bottle

Bottle

When activated, restores 135 Health and 70 Mana over 3 seconds. Must be filled at the Well or by picking up Runes.

Value: 600

Activation

Self

Cooldown: 0.5 seconds

Restores 135 Health and 70 Mana on self over 3 seconds.

Status Effect

+45 Health regeneration

+23.33 Mana Regeneration

Dispel on damage

Ward of Sight

Ward of Sight

When activated, places a Ward of Sight at target location. Does not reveal stealth units.

Value: 200

Activation

Target: Position

Range 600

Mana Cost: 5

Cooldown: 1 second

Places a Ward of Sight at target location which lasts 6 minutes or until destroyed.

Ward of Sights have a Sight Range of 1600 and are stealthed, with type Ward.

Ward stealth type can only be revealed by Ward or Tower reveal types.

Ward of Revelation

Ward of Revelation

When activated, places a Ward of Revelation at target location. Reveals stealth units.

Value 200

Activation

Target Position

Range 500

Mana cost 5

Cooldown 1 second

Places a Ward of Revelation at target location that lasts 3 minutes or until destroyed.

Ward of Revelations have a 200 Sight Range and an 800 Stealth Reveal Range of type Ward.

Ward Reveal type can reveal stealthed Heroes, Items, and other Wards.

Wards of Revelation are stealthed with type Ward.

Ward stealth type can only be revealed by Ward or Tower reveal types.

Dust of Revelation

Dust of Revelation

When activated, applies Revealed to targets in a large radius, making stealth units visible.

Value: 180

Activaion

Self position: Enemy units

Range: 1250

Cooldown: 60 seconds

Applies Revealed to targets in radius for 12 seconds.

Revealed effects

Reveals invisible units

Homecoming Stone

Homecoming Stone

When activated, teleports self to target structure.

Shares cooldown with Post Haste.

Value: 135

Activation

Target: Position

Range: 99999

Channeling time: 3 seconds

Mana cost: 75

Cooldown: 65 seconds

After channel time, teleports self to target location near an allied structure.

If target location is too far away from an allied structure, will teleport self to nearest allied structure.

Monkey Courier

Monkey Courier

When activated, spawns a Monkey Courier under your control.

Value: 200

Activation

Spawns a Monkey Courier under your control that can carry items.  Monkey Couriers have 45

Health, 300 move speed, 350 sight range, Magic and Splash Immunity, and an unlimited life time.

If a Monkey Courier is holding the Winged Courier recipe, it can transform into a Winged Courier using

its first ability. If you have a courier near a shop and purchase items, the items will be given to the

courier. If the courier dies while holding items, it will drop those items.

Winged Courier

Winged Courier

When activated, spawns a Winged Courier under your control.

Value: 200

Winged Couriers have 150 Health, 350 move speed, 400 sight range, Magic and Splash Immunity, and

an unlimited life time.  Winged Couriers also possess an ability to increase their movement speed and

an ability to grant immunity from damage temporarily. If you have a courier near a shop and

purchase items, the items will be given to the courier.  If the courier dies while holding items, it will

drop those items.


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SwiftBlade Guide

by [M3]Rodchield on Sep.25, 2009, under Guides

SwiftBlade

Spinning like a hurricane, passing through anyone who goes in his way, leaving only his name behind. SwiftBlade is a powerful hero, capable of  becoming an end game carry. A versatile hero, that is easy to play, mainly because of his excellent farming abilities, and high single target damage.

Stats

Attack Type=Melee
Attack Damage=44-48
Attack Range=125

Movementspeed=305
Turnrate=320
Armor=3.90
MagicArmor=5.5

Strength=20
Agility=20
Intelligence=14

Strength per level=1.9
Agility per level=2.85
Intelligence per level=1.4

Spells

Blade Frenzy
blade frenzy

Swiftblade works himself into a blade frenzy.
While in this state, he gains Magic Immunity and
deals high damage per second to any nearby enemy units.
Swiftblade is free to move around even while this skill
is active.
Level 1 :  80 Damage per second for 5 seconds
Level 2 : 100 Damage per second for 5 seconds
Level 3 : 120 Damage per second for 5 seconds
Level 4 : 140 Damage per second for 5 seconds
Mana cost 110
Cooldown 30 seconds

Note: BF is an incredibly powerful move at lower levels, as it's damage is beyond of what any hero can do at level 1. IF it is executed perfectly, it should deal around 400 damage at level 1, thus if you partner up with a hero that can stun, a couple of hits and a BF will easily get you FIRST BLOOD. The aim of this ability is to predict where your enemy is going and follow them, when you get better at this skill it will become second nature. ALSO another amazing this about this skill is the ability to be immune to magic, the main use of this is to wait for the enemy to try to stun you with a ranged skill, e.g. ( Andromeda, Valkyrie etc.) and then using BF  a moment before impact, this can completely remove the damage and the stun effect of the enemies skills, thus wasting their mana and losing cooldown time.

Counter Attack
counter attack

Extensive training in melee combat has
allowed Swiftblade to perfect the art
of countering enemy attacks, granting a
chance that he will retaliate every time
an enemy hero strikes him.
Level 1 :  15% chance to couter melee and ranged attacks
Level 2 : 20% chance to couter melee and ranged attacks
Level 3 : 25% chance to couter melee and ranged attacks
Level 4 : 35% chance to couter melee and ranged attacks
Mana cost n/a
Cooldown n/a

Note: Powerful ability based on your heroes damage, thus it should be obtained later on in game when your hits actually deal some damage.

Way of the Sword
way of the sword

Swiftblade’s unsurpassed skill at
the sword has made him a master
of hitting where it hurts, giving him
a chance to critically strike opponents
with each attack.
Level 1 :  10% chance for 2.0x critical strike
Level 2 : 18% chance for 2.0x critical strike
Level 3 : 26% chance for 2.0x critical strike
Level 4 : 36% chance for 2.0x critical strike
Mana cost n/a
Cooldown n/a

Note: Great for dealing that extra damage, it should be supported by items that give attack speed and damage.

Ultimate

Swift Slashes
Swift Slashes

Swiftblade attacks random nearby targets
with such speed that he appears to teleport
to them. Targets are randomly chosen, yet it
is possible to teleport to the same target
multiple times.
Level 1 :  150  to 250 damage to 3 random targets
Level 2 :  150 to 250 damage to 5 random targets
Level 3 :  150 to 250 damage to 8 random targets
Mana Cost 200/275/350
Cooldown  130/120/110
Deals 0.1 second mini stun to primary target

Swift Slashes is boosted by Staff of the Master

Note: this ultimate is the main reason to get Runed Axe ( melee attacks deal AOE ( area of effect damage). This ability does maximum damage when the enemy hero is alone, HOWEVER, IT SHOULD ALSO be used to interrupt major spell casters, e.g. IF TEMPEST or Glacius IS USING his ultimate, on a lot of your team mates, TRY TO  mini stun him by using the SS ( Swift Slashes). This skill can be combined with BF (Blade Frenzy at lower levels), firstly start with BF the enemy will run away from you and AWAY FROM CREATURES, then follow up with SS ( you need mana at level 7, perhaps buy soul scream ring).

Main Items

Enhanced  Marchers = Provides attack speed, movement speed and the ability to phase. This phasing ability is important as it makes it MUCH easier to follow with BF.

Runed Axe = giving mana to farm with BF, and a AOE melee damage for SS.

Whispering Helm = Life steal, mainly for survival.

Savage Mace = Excellent for enemies that like to teleport away ( ministun attack).

Wing Bow = Massive damage boost, survivability and attack speed.

Flayer = Massive damage.

Additional Items

Symbol of Rage : Life steal, Health and damage.

Soul Scream Ring: enough mana at level 7 to perform Ultimate and BF one after the other.

Shrunken head : Universal Item.

Charged Hammer : damage.

Hack and Slash : movement speed, attack speed and an attack modifier.

The possibilities are endless any of the items above, make Swift Blade into a end game carry.

Skill Allocation

Level 1 BF

Level 2 WOTS

Level 3 BF

Level 4 WOTS

Level 5 BF

Level 6 SS

Level 7 BF

Level 8 WOTS

Level 9 WOTS

Level 10 CA

Level 11 SS

Level 12 CA

Level 13 CA

Level 14 CA

Level 15 Stats

Level 16 SS


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Tempest Guide

by [M3]Rodchield on Sep.25, 2009, under Guides

Tempest

This hero, if played correctly is the most annoying hero in the game. It can disable a whole team at the same time, which is basically a game winner. The problem is disabling the correct heroes and disabling more than 3 heroes is very hard. Thus it makes this a moderately hard hero to play.

Stats

Attack Type=Ranged
Attack Damage=42-48
Attack Range=500

Movementspeed=300
Turnrate=320
Armor=3.96
MagicArmor=5.5

Strength=17
Agility=14
Intelligence=20

Strength per level=2.1
Agility per level=1.0
Intelligence per level=3.4

Spells

Glacial Blasts
glacial blasts

The Tempest blasts a target enemy with
icy winds, chilling it every two seconds.
Being chilled causes the target to take
damage and be stunned briefly.

Level 1 : Deals 30 magic damage, stuns for 1 seconds, 1 impact
Level 2 : Deals 40 magic damage, stuns for 1 seconds, 2 impact
Level 3 : Deals 65 magic damage, stuns for 1 seconds, 2 impact
Level 4 : Deals 80 magic damage, stuns for 1 seconds, 3 impact
Mana cost 110/130/150/160
Cooldown 15 seconds

Note: GB is a powerful stunning attack that cannot be underestimated. Even though a 1 second stun doesn't sound like much. You will be amazed at how much damage 5 heroes can fit into 1 second. Further more at level 4 it performs the ability 3 times with one cast ( dealing 80 x 3 and 1 second stun x 3).

Elemental
elemental

The Tempest sacrifices a target unit
and extracts from it the very elements
that composed its being. With these
elements, the tempest creates three
Elementals under his control.

Level 1 : Elemental 200 health, 2 armor, deals 16-24 damage
Level 2 : Elemental 225 health, 3 armor, deals 24-32 damage
Level 3 : Elemental 225 health, 4 armor, deals 34-42 damage
Level 4 : Elemental 275 health, 5 armor, deals 43-51 damage
Mana cost 170
Cooldown 35 seconds
Elemental effects
Kills target giving gold and spawns 3 elementals in its place
After each Elemental has attacked 6 times it spawns a duplicate of itself

Note: Elemental is his main farming ability. It is an incredible skill because it can be used on neutrals ( not ancients). Therefore, this skill is what makes it possible to farm a Portal Key within 7-8 minutes of the game, ON NORMAL MODE  AND EASY MODE. To do this, you need to obtain this ability at least to level 1 but it is advisable to max its level ASAP if you want the maximum results, this is because you can use it to push towers early ( getting extra 700 gold) but also the stronger the creeps are the more last hits it will give.

A mixture of both killing neutral creeps and normal creeps is the best combination. So the trick is, push as far as you can from your tower to the enemy tower, then once the elemental cool down is ready, farm high level neutrals by yourself. All you need to do is keep rotating and as soon as elemental reach at least level 3-4 you can attempt to take a tower down ( even without taking a tower, it is possible to get Portal key within 8-10 min).

Meteor
meteor

Attuned to all things natural and cosmic,
the Tempest calls down a meteor that ignites
a target area, causing units within to take
damage over time.

Level 1 : Damages targets in radius, 3% maximum health per second for 7 seconds
Level 2 : Damages targets in radius, 4% maximum health per second for 7 seconds
Level 3 : Damages targets in radius, 5% maximum health per second for 7 seconds
Level 4 : Damages targets in radius, 6% maximum health per second for 7 seconds
Mana cost 95/110/125/140
Cooldown 20 seconds

Note: that this skill is useful for when the enemy has high health, therefore it is usually a less priority skill. Take this skill after all other skills are maximised. also a decent farming skill.

Ultimate

Elemental Void
elemental void

The Tempest uses his power over the
elements to create an extremely low
pressure system at target location,
causing fierce winds to drag all enemy
units toward that target location, dealing
damage over time.

Level 1 : Deals 30 magic damage per second in 500 radius,  Applies Elemental Void to targets in 400 radius, Deals 60 magic damage to targets in 150 radius.
Level 2 :  Deals 50 magic damage per second in 500 radius,  Applies Elemental Void to targets in 400 radius, Deals 100 magic damage to targets in 150 radius.
Level 3 :  Deals 70 magic damage per second in 500 radius,  Applies Elemental Void to targets in 400 radius, Deals 140 magic damage to targets in 150 radius.
Mana Cost 200/300/400
Cooldown 200/190/180
Channeling Time 4 seconds
Elemental Void effects
Silence
Perplexed
Disarmed
Immobilized

Note: this is A GODLY SKILL STUNNING AN AREA FOR 4 SECONDS, EVEN IF THEY HAVE SHRUNKEN HEAD, NOTHING CAN BLOCK THIS SKILL. the trick with this skill is that PORTAL KEY is needed ASAP, to catch enemies unguarded and make it easier to stun more enemy heroes at once. USE this ABILITY only if there ARE ALLIES NEARBY ( the more allies the better), DON'T USE IT WHEN YOU ARE ALONE OR WHEN THERE IS ONLY ONE ENEMY HERO. Also, IF you can't grab all 5 heroes at once with this skill, AT LEAST GRAB THE HEROES THAT CAN CAST STUN OR INTERRUPT you E.g. Glacius, Thunderbringer, Behemoth. IF you dont grab the stunners, your ultimate becomes useless, UNLESS YOU HAVE SHRUNKEN HEAD.

Main Items

Bottle = Good early in the game for additional mana.

Marchers/ Enhanced Marchers / Post Haste = Need one of these, but PORTAL Key should be obtained asap, and shrunken head is next on that list.

Portal Key = Necessary item in order to cast a better ultimate. Good for escaping, starting ganks etc.

Shrunken head = Necessary item for this hero, IF THE ultimate cant be canceled, and you stun all 5 enemy heroes in one go, your team becomes very very powerful.

Restoration Orb= Necessary item, casting the ultimate twice, what more can you want.

Additional Items

Totem of Kuldra = Great support item.

Frost Field Plate = Survivability and more farming capabilities.

Sacrificial Stone = Less death down time, could be a game winner.

Skill Allocation

Level 1 Elemental

Level 2 GB

Level 3 Elemental

Level 4 GB

Level 5 Elemental

Level 6 EV ( ultimate)

Level 7 Elemental

Level 8 GB

Level 9 GB

Level 10 Meteor

Level 11 EV

Level 12 Meteor

Max Meteor and then the ultimate, lastly add yellow stats.


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Defiler Guide

by [M3]Rodchield on Sep.25, 2009, under Guides

Defiler

A tower pusher, support and tank hero that plays 3 roles at the same time. Can be considered the most powerful tower pusher in game. Her abilities all support the one main role she is made to do, DESTROY TOWERS. Although her ultimate is mainly used on towers, don't be afraid to sometimes use it on unsuspecting enemy heroes.

Stats

Attack Type=Ranged
Attack Damage=39-51
Attack Range=600

Movementspeed=285
Turnrate=320
Armor=0.96
MagicArmor=5.5

Strength=19
Agility=14
Intelligence=20

Strength per level=1.8
Agility per level=1.4
Intelligence per level=3.0

Spells

Wave of Death
wave of death

Exercising her mastery over death,
the Defiler sends forth a Wave of Death
which damages enemies in a line

Level 1 : Deals 100 damage to each target in a line
Level 2 : Deals 175 damage to each target in a line
Level 3 : Deals 225 damage to each target in a line
Level 4 : Deals 350 damage to each target in a line
Mana cost 105/120/140/165
Cooldown 8 seconds

Note: Wave of Death (WOD) = Main farming ability and damaging ability. used to clear creatures in lane so that the ultimate does maximum havoc. This skill should be spammed to last hit, and damage enemy heroes in a lane, the range of this skill is very long and thus it is easy to hit the enemy with it.

Grave Silence
grave silence

The Defiler forces images of slain warriors
into the minds of her foes, commanding a
moment of silence which prevents them
from casting spells or using abilities.

Level 1 : 3 second silence 200 radius
Level 2 : 4 second silence 275 radius
Level 3 : 5 second silence 350 radius
Level 4 : 6 second silence 350 radius
Mana cost 80
Cooldown 14 seconds

Note: Grave Silence (GS) =  AT level 1 this skill provides a 3 second silence that is extremely hard to use ( the radius is only 200), however at level 4 this skill is endlessly useful, for it afflicts enemy heroes with 6 seconds silence and the best part is that its radius makes it extremely easy to silence many enemy heroes at a time. This skill can be a game tide turner, as if all 5 enemy heroes are silenced in one spell. They become virtually useless for 6 seconds. PRACTICE THIS SKILL.

Power in Death
power in death

The Defiler embraces death, increasing
her movement speed and power of her
other spells.

Level 1 : Wave of Death cooldown -1 second/ mana -5,  Grave Silence cooldown -0 second,  Unholy Explusion +1 spirit
Level 2 : Wave of Death cooldown -2 second/mana -10,  Grave Silence cooldown -1 second,   Unholy Explusion +2 spirit
Level 3 : Wave of Death cooldown -3 second /mana -15,  Grave Silence cooldown -2 second,  Unholy Explusion +3 spirit
Level 4 : Wave of Death cooldown -4 second /mana -20,  Grave Silence cooldown -3 second,  Unholy Explusion +4 spirit
Mana cost n/a
Cooldown n/a
Passive Bonuses
+3/6/9/12 Movement speed

Ultimate

Unholy Expulsion
unholy explusion

The Defiler expels several invulnerable spirits from
her form. The spirits may not be directly controlled
but will attack nearby enemies and will attack any
unit that the Defiler directly attacks. When Unholy
Expulsion ends, the spirits will heal the Defiler.

Level 1 : Summons 7 spirits
Level 2 : Summons 11 spirits
Level 3 : Summons 16 spirits
Mana Cost 200/300/400
Cooldown 100 seconds
Upon completion
Spirits heal you for 25% of the damage they dealt. Max 1000 health heal.

Note: Unholy Expulsion (UE) = Hitting random targets is the weakness of this skill, further more the spirits move quite slowly, this is why many of her items aim to reduce enemy movement speed and make them the only target to hit ( by killing the other creeps in lane).

Main Items

Enhanced Marchers or Post Haste =movement speed is important to deal more damage with her UE.

Sacrificial Stone = Provides health/Mana, Health/mana regeneration, overall health and other amazing advantages. Great item for Defiler.

Totem Of Kuldra = making the enemy slower by disabling them, creating more opportunities to deal damage with her ultimate.

Frostwolf's Skull = Additional health/mana also providing a slowing attack.

Additional items

Shrunken Head = Universal item.

Frost Field Plate = additional Armour, slowing ability that deals area of effect damage.

Restoration Orb = Doing the ultimate twice in a row, before the enemy can revive. What more can you want.

Skill Allocation

Level 1 WOD

Level 2 GS ( this skill should be added to level 1 to silence if necessary e.g. ( Glacius ultimate)

Level 3 WOD

Level 4 PID

Level 5 WOD

Level 6 UE

Level 7 WOD

Level 8 PID

Level 9 GS

Level 10 PID

Level 11 UE

Level 12 GS

From here, complete GS and PID and then complete the ultimate, and add rest to stats.


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Puppet Master Guide

by [M3]Rodchield on Sep.22, 2009, under Guides

Puppet Master

Manipulating and controlling the opponent is a specialty of the Puppet Master. He excels in dealing damage and is suitable for end game carry and support at the same time. PM is also a easy hero to play because he can farm quite fast using his third skill Whiplash dealing massive aoe damage at higher levels.

Stats

Attack Type=Ranged
Attack Damage=39-53
Attack Range=600

Movement speed=300
Turn rate=320
Armor=3.38
Magic Armor=5.5

Strength=21
Agility=20
Intelligence=21

Strength per level=2.1
Agility per level=1.7
Intelligence per level=2.9

Spells

Puppeteer's Hold
Puppeteer's-Hold

The Puppet Master ties up a target enemy
with puppet strings. The strings slow down
the enemy’s attack speed and restrain movement.

Level 1 : Applies Pupeteer’s Hold to target for 3 seconds. Target is forced to stay in that position.
Level 2 : Applies Pupeteer’s Hold to target for 3.75 seconds. Target is forced to stay in that position.
Level 3 : Applies Pupeteer’s Hold to target for 4.7 seconds. Target is forced to stay in that position.
Level 4 : Applies Pupeteer’s Hold to target for 5.25 seconds. Target is forced to stay in that position.
Mana cost 115/140/165/195
Cooldown 14 seconds
Status Effect
-10/-15/-20/-25 Attack speed

Puppet Show
Puppet-Show

The Puppet Master enslaves an enemy unit
as his Puppet. The target is driven crazy and
will attack the nearest unit, be it friend or foe.

Level 1 : Applies Crazed Puppet to target for 2.5 seconds
Level 2 : Applies Crazed Puppet to target for 3 seconds
Level 3 : Applies Crazed Puppet to target for 3.5 seconds
Level 4 : Applies Crazed Puppet to target for 4 seconds
Mana cost 125/140/155/170
Cooldown 30/28/26/24
Crazed Puppet effects
Forced to attack nearest unit in a 250/300/350/400 radius

Whiplash
Whiplash

Imbuing his attack with his magical Puppet Strings,
the Puppet Master is able to increase his base damage
and unleash devastating attacks that damage multiple enemies.

Level 1 : On every 5th attack, attacks do 125% normal damage and apply 25% splash damage in 200 radius
Level 2 : On every 5th attack, attacks do 159% normal damage and apply 50% splash damage in 200 radius
Level 3 : On every 5th attack, attacks do 175% normal damage and apply 70% splash damage in 200 radius
Level 4 : On every 5th attack, attacks do 200% normal damage and apply 100% splash damage in 200 radius
Mana cost n/a
Cooldown n/a
Passive Bonuses
+6/12/18/24% Base damage

Ultimate

Voodoo Puppet
Voodoo-puppet

The Puppet Master imbues the essence of a target
enemy in his Puppet. The Puppet can then be attacked
by the Puppet Master or any of his allies. The puppet
takes increased damage, and transfers damage taken
to the target as Magic damage.

Level 1 : Puppet 450 Health,5.5 magic armor, and takes 160% damage
Level 2 : Puppet 700 Health,5.5 magic armor, and takes 180% damage
Level 3 : Puppet 950 Health,5.5 magic armor, and takes 210% damage
Mana Cost 150/200/250
Cooldown150 seconds
Lasts until target gets more than 1000 units away from puppet, or until puppet is destroy

Puppeteer's Hold (PH)= Great skill to initiate ganks, espcially when the enemy hero cannot use any blinking abilities (Chronos, Zephyr etc). it lasts for A VERY long time(5.25s) which is more than enough to burst an enemy hero down.

Puppet Show (PS)= At first i thought this skill would be mediocre, HOWEVER this skill makes the affected target forced to hit you, if within 400 range for 4 seconds PLUS it makes their hits DEAL ZERO DAMAGE. it has a range of 700 which is why many people use this skill first so they can get close enough for PH

Whiplash (WL)= Main farming skill, dealing area of effect damage and increased damage every 5 hits. This ability is boosted by attack speed and critical, as it provides an insane damage increase if the correct items are bought.

Voodoo Puppet (VP)= This ultimate provides decent damage, however it is usually obtained at a later stage, this is because his other abilities are much too useful to sacrifice.

Main Items

Enhanced Marchers = Movement speed and attack speed, great to support the skill WL.

Flayer = Boosts damage like crazy, giving the chance to critical hit on WL ( with this item it is possible to deal over 1000 damage).

Whispering Helm = Provides enough life steal to stay in the lane longer, for extra farming and most importantly survivability.

Savage Mace = Gives attack speed, TRUESTRIKE ( your attack will never miss) and a chacne to do a mini stun causing additional damage.

Additional Items

Hell flower = Attack speed, damage and silence ( also providing additional damage).

Shrunken Head = Universal item, game dependent on hero match ups.

Symbol of Rage = Mainly survivability.

Skill Allocation

Level 1 PH

Level 2 PS

Level 3 WL

Level 4 WL

Level 5 WL

Level 6 WL

Level 7 PH

Level 8 PS

Level 9 PH

Level 10 PS

Level 11 PH

Level 12 PS

Level 13 VP

LEvel 14 VP

After this, you can complete the ultimate and rest to yellow stats.


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Valkyrie Guide

by [M3]Rodchield on Sep.16, 2009, under Guides

valkyrie

Valkyrie is a powerful carry hero with many useful skills. Stunning enemy heroes from a distance and creating opportunities for surprise attacks is how she sets a face pace game. Valk is a moderately hard hero to use; this is mostly because of her skill Javalin of Light, which is dependent on your ability to shoot her javelin accurately and with perfect timing.

Call of the Valkyrie (COTV): Excellent nuking capabilities with a chance to strike the enemy twice (note: only heroes within 200 radius can get hit twice). This low cool down skill can be used to farm and kill heroes and will be your main damage skill.

Javalin of Light ( JOL): Valk’s most important skill and is likely to be depended upon during ambushes. To make it easier, there are general guidelines you can follow. Number 1, perform JOL whilst the enemy hero CANT see you, this makes it much easier. Number 2, throw your javelin when the enemy is not moving (e.g. ranged hero hitting creeps), throwing at night time whilst near the forest is also a very good idea as they will have less time to see the javelin and thus move away from it. The very last tip is PRACTICE, it isn’t easy to predict where the enemy is going and only practice will make you attuned to the timing.

Courageous Leap (CL): This ability is much like blinking and or teleporting a short distance, however it  makes you “leap” in the direction your are facing. It is great for escaping and pursuing the enemy hero and it even adds attack speed for bonus damage.

Valkyrie’s Prism (VP): Even though this skill uses up plenty of mana, it is definitely a worth it skill to obtain. Making all allies in the map invisible can not only save them from ganks, but also enable you to initiate ganks as a team. At higher levels, this skill can be combined with a multitude of heroes (Magmus, Soul Stealer, Glacius etc) to perform an undetectable burst of damage.

Main Items

Bottle: Being able to use JOL and VP when it is required is an important part of being Valkyrie.

Enhanced Marchers: Additional health, attack speed and movement speed is good for Valkyrie in all aspects.

Thunder Claw/ Charge hammer: excellent FARMING and damaging capabilities, a must have for Valkyrie (The best farming item for Valk, get this item ASAP).

Wing Bow: Survivability and damage also this item is one of the most powerful items in the game.

Additional Items

Soul Scream Ring: good at the beginning for additional health.

Flayer: Incredible damage providing high bursts through critical strikes.

Savage Mace: Your attack will never miss, and provides a mini stun that does 100 damage at frequently.

Behemoth’s Heart: Very high survivability as health regeneration and overall health increases dramatically.

Shrunken Head: Might be necessary to be immune to magic (depends on match up).

Skill Allocation: Basically, max out JOL and have at least one point in her ultimate and CL. Next max out COTV and then followed by CL. Yellow is always last as one or two Soul Scream Rings, is like 3 levels worth of yellow stats.

Level 1: JOL

Level 2: CL

Level 3 JOL

Level 4: COTV

Level 5 JOL

Level 6: VP

Stats

Attack Type=Ranged
Attack Damage=38-49
Attack Range=600

Movementspeed=300
Turnrate=320
Armor=0.59
MagicArmor=5.5

Strength=17
Agility=20
Intelligence=17

Strength per level=1.9
Agility per level=2.8
Intelligence per level=1.6

Spells

Call of the Valkyrie
Call of the Valkyrie

Valkyrie calls forth several Battle Maidens to damage nearby enemies.
Level 1 : Deals 75 magic damage to targets in radius around self with
60% chance to hit targets outside the 600 radius but inside a 900 radius
Level 2 : Deals 150 magic damage to targets in radius around self with 60% chance to hit targets outside the 600 radius but inside a 900 radius
Level 3 : Deals 225 magic damage to targets in radius around self with 60% chance to hit targets outside the 600 radius but inside a 900 radius
Level 4 : Deals 300 magic damage to targets in radius around self with 60% chance to hit targets outside the 600 radius but inside a 900 radius
Mana cost 100/120/140/160
Cooldown 12 seconds
Deals an additional 37.5/75/112.5/150 magic damage to one random target in 200 radius

Javelin of Light
Javelin of Light

Valkyrie hurls a Javelin of Light toward a target location.
The first enemy hit will be damaged and stunned.
Stun duration depends on the distance the Javelin has traveled.

Level 1 : Deals 90 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Level 2 : Deals 180 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Level 3 : Deals 270 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Level 4 : Deals 360 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Mana cost 100
Cooldown 25 seconds
Stun duration increases by 0.5 seconds for every 150 units the projectile has traveled. Stuns for a minimum of 0.5 seconds and a maximum of 5 seconds.

Courageous Leap
Courageous Leap

Valkyrie leaps forward, charging to battle. Her courage inspires nearby allies when she lands, granting increased movement and attack speed.
Level 1 : Leaps 630 units forward. +4% Movement speed and 4% Attack speed to nearby allies.
Level 2 : Leaps 690 units forward. +8% Movement speed and 8% Attack speed to nearby allies.
Level 3 : Leaps 780 units forward. +12% Movement speed and 12% Attack speed to nearby allies.
Level 4 : Leaps 840 units forward. +16% Movement speed and16% Attack speed to nearby allies.
Mana cost 75
Cooldown 40/35/30/25 seconds

Ultimate

Valkyrie’s Prism
Valkyrie's Prism

Valkyrie bends light itself, shrouding all allied heroes on the map in stealth
Level 1 : Grants Stealth to all allies for 7 seconds. 2.5 second fade time
Level 2 : Grants Stealth to all allies for 9 seconds. 2 second fade time
Level 3 : Grants Stealth to all allies for 11 seconds. 1.5 second fade time
Mana Cost 200/250/300
Cooldown 160 seconds


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Legionnaire Guide

by [M3]Rodchield on Sep.16, 2009, under Guides

Legionnaire

Grabbing the attention of the opposition and taking damage for the team, is the main role of this bulky tank. However don’t underestimate his capacity as a damage dealer; his ability to perform Whirling Blade is a very powerful counter attack ability.

Stats

Attack Type=Melee
Attack Damage=49-53
Attack Range=125

Movementspeed=290
Turnrate=320
Armor=1.80
MagicArmor=5.5

Strength=25
Agility=20
Intelligence=14

Strength per level=2.5
Agility per level=2.2
Intelligence per level=1.6

Spells

Taunt
taunt

The Legionnaire taunts nearby foes,
forcing them to attack him for a few seconds.
The Legionnaire prepares himself for the attack,
increasing his armor significantly for the duration.

Level 1 : Forces enemies around you to attack you for 1.5 seconds. +5 armor for this duration
Level 2 : Forces enemies around you to attack you for 2.0 seconds. +10 armor for this duration
Level 3 : Forces enemies around you to attack you for 2.5 seconds. +15 armor for this duration
Level 4 : Forces enemies around you to attack you for 3.0 seconds. +20 armor for this duration
Mana cost 80/90/100/110
Cooldown 14 seconds

Terrify
terrify

The Legionnaire terrifies a target foe with a display of mighty rage.
While terrified, the target foe takes damage over time until
he manages to kill a unit, friend or foe, to overcome the terror.
If no unit is killed, the terror will eventually expire naturally.

Level 1 : 15 Damage per second for 10 seconds
Level 2 : 15 Damage per second for 15 seconds
Level 3 : 20 Damage per second for20 seconds
Level 4 : 25 Damage per second for 25 seconds
Mana cost 75/85/95/105
Cooldown 25/20/15/10 seconds
The effect is removed when inflicted kills a unit

Whirling Blade
whirling bkade

The Legionnaire’s skill with a Battle Axe is unrivaled.
Every time he is attacked, he has a small chance to
perform a Whirling Blade maneuver, which damages
all nearby enemies.

Level 1 : 17% chance to deal 100 damage in 300 radius when attacked
Level 2 : 17% chance to deal 125 damage in 300 radius when attacked
Level 3 : 17% chance to deal 150 damage in 300 radius when attacked
Level 4 : 17% chance to deal 175 damage in 300 radius when attacked
Mana cost n/a
Cooldown 0.7/0.65/0.6/0.55 seconds

Ultimate

Decapitate
decapitate

The Legionnaire performs a mighty attack with
his Battle Axe, attempting to decapitate a target enemy.
If the target is low on Health, this attack will instantly
kill the target.

Level 1 : Instantly kills target if they are below 300 health, else deals 150 damage
Level 2 : Instantly kills target if they are below 450 health, else deals 250 damage
Level 3 : Instantly kills target if they are below 625 health, else deals 300 damage
Mana Cost 120/160/200
Cooldown 75/65/55 seconds

Taunt: Necessary skill in order to make creeps and heroes attack your hero (this is what makes you hero a “tank”). This ability provides additional armour which makes your hero increase its tanking capabilities (note: range on this skill is MEELE RANGE, thus you must get very close before using it).

Terrify: Powerful damage over time (DOT) skill, useful to make heroes get close to you. The main drawback of this skill is that, heroes can nullify its effects by denying or killing a creep/hero. Therefore at high level games, it is very hard to utilise properly as the effects last very short. However, it is useful when enemy heroes are running away with 10-150 health and there are only two choices: that is to either kill a creep (which will be impossible since you are hitting him) or run away so that you can’t hit him.

Whirling Blade (WB): Legionnaire’s main farming, killing and damaging ability. Becomes more and more useful as more units are attacking your hero, thus WB combined with Taunt is extremely necessary (note: WB does 175 AOE damage, don’t underestimate its damage).

Decapitate: Finisher ultimate. Killing anyone below 625 health at this skills max level, no matter what items they are using or skills (Magic immunity, Accursed ultimate, anything), but it needs to be used in MELEE RANGE.

Main Items

Helm of The Black Legion is extremely important for Legionnaire, it makes farming and tanking possible and thus should be one of your first items, Marchers provides higher chance to perform Taunt successfully and so it should be your second item. The third item which is required is, PORTAL KEY this item ensures you are successful every time with Taunt and is the most essential item for Legionnaire. The final necessary item is Behemoths Heart.

Additional Items

Health Potions and Runes of Blight: Useful items to have in the beginning before getting your Helm of The Black Legion.

Shrunken Head and Shamans Headress: Get one or the other but not both, as it can be “filled” for more useful things.

Barbed Armor: it returns 100 % damage and is incredibly useful, if the other team has critical hits dealing over 700 damage.

Symbol of Rage: Harder to kill.

Geometers Bane: Gives 2 images of your hero ( 3 BIG SCARY TANKS J, That Spin ), good for pushing.

Skill Allocation

As Terrify is hard to use, beginners should follow this general build. Level 1 WB, Level 2 Taunt, Level 3 WB, Level 4 Taunt, Level 5 WB, Level 6 Ultimate, Level 7 WB. Basically max out WB, Taunt and ultimate then just add additional stats, for more mana.


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Thunder Bringer Guide

by [M3]Rodchield on Sep.16, 2009, under Guides

Thunderbringer

Dealing massive amounts of damage and causing havoc along enemy lines is the specialty of lighting god TB. He is fun an easy to play with high grade nuking damage, through spamming (blast lighting). Hit and run tactics works best with TB as he is fragile and it takes a little practice to be able to stay within firing range whilst not being hit.

Stats

Attack Type=Ranged
Attack Damage=41-49
Attack Range=350

Movementspeed=295
Turnrate=320
Armor=2.10
MagicArmor=5.5

Strength=19
Agility=15
Intelligence=20

Strength per level=1.8
Agility per level=1.7
Intelligence per level=2.7

Spells

Chain Lightning
chain lightning

The Thunderbringer zaps a target enemy unit
with volatile lightning. The lightning then bounces
to additional nearby enemy units.

Level 1 : 5 targets, 85 damage per unit
Level 2 : 7 targets, 100 damage per unit
Level 3 : 9 targets, 115 damage per unit
Level 4 : 15 targets, 130 damage per unit
Mana cost 65/72/79/86
Cooldown 2 seconds

Blast of Lightning
blast of lightning

Thunderbringer blasts a target enemy
unit with lightning, dealing moderate
damage and very briefly stunning it.
The area around the target is lit up briefly,
giving vision and revealing nearby stealthed units.

Level 1 : Deals 100 damage, stuns for 0.1 seconds
Level 2 : Deals 175 damage, stuns for 0.1 seconds
Level 3 : Deals 275 damage, stuns for 0.1 seconds
Level 4 : Deals 350 damage, stuns for 0.1 seconds
Mana cost 75,95,115,135
Cooldown 7 seconds

Lightning Rod
lightning rod

Enemies near Thunderbringer act as lightning rods,
taking damage every time he casts a spell.
The damage is proportional to their current Health.

Level 1 : Deals 5% of enemies current health
Level 2 : Deals 7% of enemies current health
Level 3 : Deals 9% of enemies current health
Level 4 : Deals 11% of enemies current health
Mana cost n/a
Cooldown n/a

Ultimate

Lightning Storm
lightning storm

Thunderbringer strikes every enemy hero
on the map with lightning, dealing damage
and revealing the area around them briefly.
This ability is boosted by Staff of the Master.

Level 1 :  Deals 210 damage to all enemys on the map
Level 2 : Deals 335 damage to all enemys on the map
Level 3 :  Deals 460 damage to all enemys on the map
Mana Cost 225/325/450
Cooldown 120 seconds

Chain Lighting (CL): TB’s main farming ability is mainly from chain lighting, it is a low cool down, spread damage and moderate damage skill which makes it easy to last hit and interrupt the enemies attempt to deny creeps.

Blast of Lighting (BOL): Very high single target damage and the most powerful skill in TB’s arsenal. This skill in combination with (lighting rod), causes massive amounts of damage in all stages of the game (early,mid,late). It should be utilised to its maximum potential by simply, using the skill on a target hero before a battle commences.

Note that it is desirable to target the hero with the lowest health e.g not the tanks.

Lighting Storm (LS): TB’s signature move and the most powerful global skill in HON. this skill is most effective after a rampage of lighting combos. It should be used like this: First start with a (BOL) and follow up with a (CL), then use hit and run tactics ( stay within firing range using (CL) whenever possible, but running back a little when enemy is too close) after the short cool down, perform one last barrage of (BOL) and (CL) and simultaneously use LIGHTING STORM…

The MATHS: This fatal combination if done correctly deals about 350+130+130+350+130+450+130+350= 2020 within a mere 15 SECONDS, this isn’t even including (lighting rod), of course magic reduction needs to be taken into account however most heroes don’t get magic reduction and if they do, it is nullified by the effects of (lighting rod).

Main Items

Items on TB are bought for one goal, which is to complete the fatal combination again and again with repeated success. Without buying the correct items, TB will not have enough mana to achieve that amount of damage he is capable of. At the beginning of a 5v5 match: firstly buy a bottle (stores power ups), this ensures you have enough mana to farm with your first skill, then proceed by buying Marchers, this ensures a higher chance to perform hit and run tactics. Next is the important part, you have two choices, choice number one you buy, the Ring of Sorcery ( restores mana on use), choice number two you go straight to Staff of the Master. The latter choice is definitely safer as it is cheaper, however if you are doing well during the game (doing well = hasn’t died in game) and have enough gold, then it is highly recommended you power buy Staff of the Master, both items aim to ensure you have enough mana for the powerful combinations, but one gives more mana whilst the other more damage.

Whatever your choice was your next item should be, the Portal Key, this item gives a new range of ganking capabilities, whether you need to blink in for a last burst or blinking out to retreat this item will be able to assist you in performing hit and run tactics magnificently.

Restoration Orb: Provides around an additional 1.7 times more damage, by being able to repeat both (LS and BOL) once in a few seconds.

Additional Items

Shrunken Head: Magic immunity is a universal item that can be used for any hero. Using it will depend on enemy hero match up and thus it is situational based.

Totem of Kuldra: additional crowd control spell by disabling an enemy, another useful item for TB and most intelligence heroes.

Frost Field Plate: Providing armour and area of effect damage, enabling quick farming and higher survivability.

Skill Allocation: Depending on your personal preferences skill allocation will be a little different for everyone. Generally at level one chain lighting is the most useful skill as it does nearly the same amount of damage as BOL but with less mana, Level 2 get BOL, level 3 BOL, level 4 LR, level 5 BOL, Level 6 LS, level 7 BOL.


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