Guides
-->Demented Shaman Strategy Introduction
by JarrodP on Mar.31, 2010, under Guides
Demented Shaman Introduction
Demented Shaman is a probably a character that either gets banned in a draft or used quite a bit. DS's versitality is the main reason why he gets banned. He can snare, heal and basically carry a team on its back in a battle.
Demented Shaman Skills
Entangle - This skill is one of many uses, primarily used for ganking with its slow, or stopping a channel with its dual stun. The skill with first cast a ministun on the target, slow them for a few seconds before stunning them again, afterwards it deals a physical damage over time (dot) to the target for every several seconds and can not be debuffed. My strategy is to level this to 3 and finish it off to 4 in late game.
Arcane Hide - Despite what others may think, this skill is the bread and butter of saving your team or yourself and what makes Demeneted Shaman immensely strong in higher tier games when it is used effectively. This skill protects the target for 5 charges to a maximum total of 100 damage per level of all non-dot dmg from towers, bosses and heroes. So at level 4 it will protect an ally or youself from 400 dmg, that would cut a pyro's ult at lvl 3 in half before magic armor is applied. Simply said, cast this often and on as many people you can.
Healing Wave - I cannot count how many times I have recieved a double kill first blood from this skill. To most this is a healing spell, and that it is, but it bounces from target to target within a small radius. Then it either heals or damages the target depending on enemy or ally. At max level it will bounce between 5 targets doing physical damage! So that swiftblade spinning in the middle of 5 creeps isn't immune to it. Keep this in mind as I have seen many noob casters or Scout say "WTF" after trying to cast their ults on a spinning Swiftblade.
Storm Cloud - The Holy Grail of Ultimates. Storm Cloud either adds armor to your ally's or takes armor away from your enemies of everyone caught in the cloud. This has an increase effect over time. It starts off at 1 for the first second, and for each second the skill lasts it will either increase or decrease it. Storm Cloud has an amazing range on it, and is great for using right before your team runs in since it best works 10+ seconds into it.
Demented Shaman Item Builds
Starting the game with Demented Shaman, buy a courier or if someone else has get wards. Get a few Minor Totem and some mana regen, and support your carry by harrassing the opposition with Entangle and auto attacks. Your first priority should be Nome's Wisdom, followed by Ghost Marchers and Astrolabe. After astrolabe it is time to go big or go home. Get your self either Puzzlebox, Hellflower, Kuldra's Sheepstick. Played effectively this character will make or break a good team.Strategy
Demented Shaman is a support/babysitter, he does not carry, but he does push lanes very fast with his healing wave. In teamfights he is to stay back out of the action and just constantly heal considering it has a 9 second cooldown, and entagle the people trying to get away, or get to you. Dont forget to start the teamfight off with Storm Cloud. Remember this ulti has a positive effect on your team as well as negative on your foe, so use it even if no enemies are around. Always arcane hide the first guy to go in, then after that protect and keep you carry alive. You are to be the last one out of the teamfight and should not be afraid to die to save your carry. If you can not stomach this game play, do not pick this hero as you will ruin the night of your teammates. Good luck and have fun.-Trees
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Heroes of Newerth Noob Tutorial Added!
by JarrodP on Mar.26, 2010, under Guides
Heroes of Newerth Tutorial Overview
- Overview
- Basic Hero Controls
- Hero Types
- Items and Shopping
- Gold and Experience
- Laning Phase
Overview gives a good explanation about the objects and the purpose of creeping, foresting and killing the tower.
Basic Hero Controls will go through just that. How to control your Hero.
- Right click the green circle on the ground to move your hero.
- Right click the four hellbourne creeps to kill them. Auto attacking will start after attacking the first creep.
- After completing the above you will be shown how to level up your skills. This is the same concept for all hero types. Keep in mind that some skills are passive and will auto trigger with out any interaction.
- Once you train Phoenix Wave, on Pyromancer, it will instruct you how to cast the spell.
Hero Types will go through the difference between Agility, Intelligence and Strength.
- Agility governs your attack speed and armor. Agility heroes generally focus on dealing damage and direct combat.
- Intelligence governs your mana pool and mana regeneration rate. Intelligence heroes generally focus on casting spells and activated abilities.
- Strength governs your health and health regeneration rate. Strength heroes are generally tougher and focus on close range melee combat.
Items and Shopping reviews the purpose of buying items. Keep in mind that ALL heroes benefit from all three attributes in some way.
- Move to the well of life to start the shopping tutorial. You will notice that your health and mana will start to replenish while in the well
- Right click the shop to open the item purchase window. Item components on the left and item recipes on the right.
- To purchase a recipe you must purchase all of its corresponding components. You can easily do so by selecting the recipe and clicking on the items that load in the slide out window. Keep mind mind that you must have room in your inventory for all items but the last item in order for them to combine. Once you purchase the last item of a recipe the item will auto combine properly for you.
- Next the tutorial will have you proceed to purchasing out of the recommended item shop. This is a good place for you to see what items are recommended for your hero of choice. Keep in mind that this is not set in stone and as you progress through gaming you may find a build that works better for you.
- After you purchase the fortified bracelet the tutorial will move into explaining the "Secret Shops" and "Out Post." Keep in mind not all items can be purchased at your well. Items marked with a safe can be purchased while you are not in your well cannot be equipped until you move back to your well. Items that are stored in your stash can be moved to your main inventory by right clicking the item and moving it. This is a good way to keep from losing gold, if you die from a hero kill. Items greyed out can not be purchased at your current location.
Gold and Experience are earned by killing enemy creeps, heroes buildings and neutral creeps.
- Neutral creeps are non roaming creeps that either side can kill to earn gold and experience."
- The best way to earn gold and experience is by killing the opposing teams heroes. This also has a negative effect on them. They lose time due to the respawn process as well as a percentage of gold they have on their hero. This is why I do recommend purchasing items even if you are not at your well.
- Next the tutorial will explain what we refer to as a "carry" hero in the game. This is a hero that starts out weak and becomes very powerful towards the end game. We will work on compiling a list of "carry" heroes.
- Destorying enemy towers and buildings gives your entire team bonus gold. The hero that lands the last hit on the tower will receive an additional bonus for killing the tower. Also remember you can deny your teams own towers, buildings and creeps to keep the other team from getting the gold. This is done by holding the A key and clicking the building when it is down to 5% remaining health.
Laning Phase is the explanation of staying near the creep battles in the maps different "lanes" to assure you are getting experience when a creep dies. If you get too far away you will not get experience. This tutorial is the best over all as it will give you a great understanding of the general mechanics of the game progression.
- Follow the creeps to the green circle and prepare for battle.
- Avoid taking damage during this phase. The more you run back to heal at your life pool the less experience you will get. As you learn the different heroes you will understand what they can do against you. At low levels never let creeps beat on you as they do quite a bit of damage and can block your path to get away.
- Avoid auto attacking as much as you can. Avoid auto attacking by moving around or hitting the H key to "hold ground." Only concentrate on getting that kill blow or deny blow so you can get experience or keep your enemy from getting the experience. Also this game is alot about position. Watch where you are geographically as some heroes are very good at ambushing from behind.
- Harass the enemy hero that the tutorial spawns. This is a good time to practice denies and getting use to the "jousting" technique used by many in Heroes of Newerth.
- When at attacking an enemy hero with creeps around you will draw the attention of the creeps and they may attack you. This is a nice way to get the enemy creeps closer to your towers and in a easier location to attack.
- Destroy the enemies ranged and melee barracks to increase the power and strength of your teams own creeps. When you are this point it is always recommended to destroy the melee barracks first.
Overall this tutorial was a great addition to the HON game. Many people get very frustrated with not understanding how to do the basic things and flat out quit. One thing to keep in mind, is this tutorial does not teach you the lingo as well as unspoken rules. One unspoken rule to keep in mind is never to Backdoor or BD. This is when you enter and damage the opposing teams buildings with out having any creeps in there. Always make sure you have creeps with you when destroying towers or buildings.
I hope this little run down helps. See you in game!
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Getting Started with Heroes of Newerth!
by JarrodP on Mar.24, 2010, under Guides
Where to start with Heroes of Newerth?
Some of you may be wondering when you play Heroes of Newerth for the first time, “What are some good ‘easy’ characters I can start out with?” Well look no further. Here I will go over my top three easiest characters to learn with. They are in no particular order.
1. Arachna — Arachna is a pretty straight forward and simple character to play. She has one skill that boosts all ranged damage of you and nearby allies. Another one that temporary slows an enemy upon a hit. Her third skill gets rid of most debuffs and increases armor. Her ultimate is a spiderling that you can cast and forget about. It will slow her enemies down every hit and does a lot of damage. Arachna is easy because her skills do not require a lot of thought in their usage. Her ultimate can be casted and then she can focus elsewhere. It doesn’t take much skill to use her effectively and she is easily mastered after several attempts at playing her. Some item suggestions are Assassin’s Shroud, Elder Parasite, Wingbow, Frostburn. As long as she can stay in the back and keep hitting her opponents she will bring people down quick.
2. Moon Queen — Moon queen has a lot of powerful and very useful skills. Only two of her abilities are toggled by the user, the other two are passive. Her ultimate doesnt require any targeting as it hits random anyone in the area. Her other skill is a stun that is both powerful, has a long range, and is very effective. One of her passive abilities allows her attacks to bounce from target to target. Her other ability is an aura that increases ranged damage of allies. Just like Arachna, Moon Queen requires little thought in how to use her skills effectively. She only has to target her stun and pop her ultimate. The rest takes care of itself. Some items to get are Elder Parasite, Frostburn, Shield Breaker, Geometer’s Bane. Keep her back a safe distance and she will surely dish out the damage with her auto attack. If you want to most effectively use her ultimate, get her in the thick of things and she will end lives in a heartbeat.
3. Magebane — Magebane like Moon Queen, has only two abilities that you must actually actively use. One skill is his teleport ability. That is pretty self explanatory. His ultimate ability does damage to an enemy based on how much mana that person is missing. His aura increases his runspeed. And he has a mana drain ability which does damage based on the mana drained from the target. He has a high survival rate and is very good at chasing down people trying to make a quick getaway. He is also great on casters who have large mana pools. Once they have depleted their mana, Magebane can do massive amounts of damage. He is a pretty simple character to use.Hopefully this will help those newbies out there. Of course the best way to get better is to experiment with as many characters as you can and find the right fit for you. Now go out there and kill things!
Happy Hunting! -EM
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HON Ophelia Introduction
by JarrodP on Mar.22, 2010, under Guides, News
Introduction to Heroes of Newerth Ophelia

I know many people may be wondering, "Who the heck is Ophelia? I have rarely seen her played and I don't know one thing about her!" Well, here is the low-down on the fantastic support character.
Nature's Wrath - Ophelia unleashes the powers of nature on a target enemy unit, slowing it. When the effects expire, the target unit will take additional damage equal to a percentage of the damage taken while the effect was active.
Ophelia's Judgment - Ophelia judges a target unit, dealing variable damage to it if it's an enemy, or teleporting it to safety if it's an ally. Instantly teleports units that Ophelia controls
Command - Ophelia takes command of a non-boss NPC's mind, gaining control of it. Units under Ophelia's command gain increased Health, Health regeneration, and Mana regeneration.
Ophelia's Touch - Ophelia's love for living creatures allows her to conjure up powerful healing magic, healing all allied heroes on the map and fully regenerating units under her command.
The skills are pretty self explanatory. Nature's Wrath slows a target and all damage done to that target is increased. This is great at the beginning of a fight or for preventing someone from getting away. Ophelia's Judgment causes damage to an enemy character or sends an allied character back to the spawn, great for saving your allied heroes lives. Command takes control of a non-boss enemy NPC and gives them a boost to life. And Ophelia's Touch heals all controlled NPCs and all allies. This is great for preventing deaths of allies and allowing them to keep in their lane to keep pushing a tower.
Ophelia is dependent on her mana-regen ability and her life pool. She can be very squishy and she uses mana like it is going out of style. Also her ultimate has a long cool-down which can be reduced by the Staff of the Masters. My suggestion is to get some Talisman of Exile, Nome's Wisdom, Plated Greaves, Astrolabe, and Staff of the Masters. This item combination will make you the perfect support character. You will be granting both life and mana regen. You can heal your allies twice, once with your ultimate and once with Astrolabe. You give your allies a good boost to armor. And then if you have the money go for Whispering Helm, this will allow you to get one more creep.
Creeps:
My perfect trio for creeps is Wolfman Commander (+30% base damage aura) Minotaur Champion (+15 Attack Speed Aura) and Vagabond Leader (+3 Health Regen Aura). This will not only significantly increase your own damage and survivability, but when you get in those fights it will greatly help your allies as well. The damage aura's paired with that of Andromeda, or Moonqueen, or Arachna will make your team incredibly powerful.
Have fun and good luck
-EM
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Chronos Guide
by [M3]Rodchield on Oct.25, 2009, under Guides


Chrono's skills are all based on the ability to manipulate time, he is an extremely devastating end game hero, due to his unblockable ultimate. He is an easy hero to play as many of his skills provide top end survival skills ( e.g Time Leap). Nevertheless, the positioning, timing and coordination of his ultimate, plays a very important role which can turn the tides of battle.
Stats
Attack Type=Melee
Attack Damage=58-65
Attack Range=128
Movementspeed=300
Turnrate=320
Armor=3.94
MagicArmor=5.5
Strength=23
Agility=21
Intelligence=15
Strength per level=1.4
Agility per level=2.65
Intelligence per level=1.5
Spells
Chronos teleports himself through space
and time to a target location. Any nearby
enemies are slowed.
Level 1 : Range 700, 10% Movement slow for 3 seconds
Level 2 : Range 900, 20% Movement slow for 3 seconds
Level 3 : Range 1100,30% Movement slow for 3 seconds
Level 4 : Range 1300, 40% Movement slow for 3 seconds
Mana cost: 120
Cooldown: 13 seconds
Note: A very useful survival and pursuing/killing skill, a must have, at least level 1. Use this ability by clicking icon and selecting target location, it works as a blinking mechanism (Magebane flash, Wretched Hag)
Chronos steps back through time when damaged,
giving him a chance to avoid the damage entirely.
Level 1 : 10% chance to avoid incoming damage
Level 2 : 15% chance to avoid incoming damage
Level 3 : 20% chance to avoid incoming damage
Level 4 : 25% chance to avoid incoming damage
Mana cost: n/a
Cooldown: 2 seconds
Note: MOST POWERFUL DODGE skill in game, able to dodge any attack or spell, including ultimate's.
Gives Chronos a chance to deal additional damage
and briefly freeze a unit in time with each attack.
Level 1 : 10% chance to deal 40 magic damage and stun for 1 second
Level 2 : 15% chance to deal 50 magic damage and stun for 1 second
Level 3 : 20% chance to deal 60 magic damage and stun for 1 second
Level 4 : 25% chance to deal 70 magic damage and stun for 1 second
Mana cost: n/a
Cooldown: 1.5 seconds
Note: Stuns the opponent for 1 seconds, at first i thought it was impossible to permanently stun lock someone, however with alot of testing, it shows that it is possible, not sure how it works, BUT it is possible to stun lock one guy.
Ultimate
Chronos creates a field of energy that exists outside of time.
All units caught inside the field are frozen, incapable of any
actions. Chronos is immune to the rift’s effects and may move freely.
Level 1 : Range 500 lasts for 3 seconds
Level 2 : Range 550 lasts for 4 seconds
Level 3 : Range 600 lasts for 5 seconds
Mana Cost: 150/175/200
Cooldown: 120 seconds
Radius: 400
Chronofield is boosted by Staff of the Master
Note: Usually, the best way to perform , this essential ultimate in team fights is to go by surprise. In other words use the skill Time Leap ( Whilst Hidden in bushes) followed by Chronofield Straight away. it is desirable to catch every single enemy hero inside the CF, as it will reveal invisible units and anything caught in it. However you must be careful NOT to catch your teamates as well, Thus it is good to warn your teammates before performing your ultimate. Also, CF can be used in other ways, such as ( EVEN though you may only catch one opponent, if you cast THE SPHERE in front of the enemy, it will make the other enemies unable to get close to you).
Main ITEMS
Geometer's Bane: I MENTION this item first, cause its quite amazing, don't get it first though. IMAGES CAN WALK AROUND IN YOUR CF (ULTIMATE) ALSO, it stacks with TIME FREEZE ( THEY MAY FIX THIS) OR MAYBE It was Intended, anyways, 3 people makes stun locking INCREDIBLE POWERFUL AND EASY. BASically images can do whatever items you do and passive skills, but cannot use active skills.
Enhanced marchers: great attack speed, moves peed bonus, helps to stun lock.
RiftShard: Crit, massive dammage.
Elder Parasite: Gives bonus attack speed and life STEAL ( MASSIVE ATTACK SPEED AND MOVESPEED BONUS FOR stun lock) esstenial item ( GET THIS ASAP). AT VERY END GAME LEVELS, MIGHT trade for Symbol of RAge. Once you get Elder Parasite, its time to kill. TL in, pop Elder, and hit away, use CF to make it 100 % your kill. Repeat every time ulti cd is up. HF OWNING.
Savage MACE: NEVER MISS EVEN IN NIGHTHOUNDS Smoke. Alot of dmg.
Charged Hammer: might be your second item to get asap, great for farming and killing, complements geometers bane.
This completes 6 slots, HOWEVER PLEASE DO NOT COMMENT ON how BAD THIS GUIDE IS. I WILL GIVE YOU MORE CHOICES IN ADDITIONAL ITEMS.
Additional ITEMS.
WHOEVER IS SCEAMING WHERES WINGBOW: here it is. i put wing bow in addition items because one, he already has the best dodge skill. two, it doesn't stack with his skill, and three, his attack speed is already insane with the above items.
NULLFIRE BLADE: AGAIN WHOEVER IS SCREAMING, GET THIS ITEM IF JEREZIAH IS IN THE OTHER TEAM. if not do whatever the fuk you want, imo dont get it, but if you are gonna complain, go for it.
Once again For fans of RUNED AXE: here it is, i say don't get it cause charged hammer does the job better in terms of damage attack speed and more.
Anyways, that is all for today folks, get the 6 main items above ( WHICH IS INCREDIBLY RARE), and you can 1v5 if you chronofield all 5 in one go. if you chronofield all 3 in one go still possible to 1v5. this is a proved fact, i have done it. its a solid build. Oh almost forgot.
TO DO IT: FIRST go in with time leap. Then ChronoField, Then POP Geo BANE, then HAPPY killing. FOCUS FIRE or NO FOCUS FIRE. as long as our HITTING heroes units, they will all die.
Skill Allocation
This is again a matter of preference, SOME PLAY ReaLLY defensive, and max TIME LEAP and REWIND without getting TIME FREEZE. BUT once again, i am an offensive player. Killing is my style not surviving. Thus....
Level 1 TL
Level 2 TF
Level 3 TF
Level 4 TL
Level 5 TF
Level 6 CF
Level 7 TF
Level 8 TL
Level 9 R
LEvel 10 R
Level 11 CF
Level 12 R
Level 13 R
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Morph Attack
by [M3]Rodchield on Oct.05, 2009, under Items
Hack
Value 2250
Passive Bonuses
+16 Strength
+10 Damage
On Attack Impact
15% Chance to apply crippling wound for 4 seconds
Requires
Bolstering Armband: 450
Mightyblade: 1000
Hack recipe: 800
Brutalizer
Chance on attack to stun for 1 second
Value 3100
Passive bonuses
+3 Strength
+30 Damage
Cooldown: 2 seconds
On Attack Impact
25% chance for Melee Heroes to deal 25 Physical damage to target and stun for 1.4 second.
10% chance for Ranged Heroes.
Requires
Bolstering Armband: 450
Halberd: 1500
Brutalizer recipe: 1150
Thunderclaw

Chance on attack to cast Chain Lightning
Value 3000
Passive Bonuses
+15 Attack speed
+24 Damage
On Attack
20% Chance to cast chain lightning, dealing 150 Magic damage to your attack target and two
additional nearby enemies.
Requires
Gloves of the Swift: 500
Warhammer: 1600
Thunderclaw Recipe: 900
Shieldbreaker

On Attack applies broken armor to target
Value 4400
Passive Bonuses
+60 damage
On Attack Impact
Applies broken armor to target for 5 seconds
Requires
Warhammer x2: 1600
Shield breaker recipe: 1200
Broken armor effects
-5 Armor
Hack and Slash

Chance on attack to apply Crippled to target
Value 5000
Passive Bonuses
+16 Strength
+16 Agility
+12 Damage
+12% Movementspeed
+15% Attackspeed
On Attack Impact
15% chance to apply Crippled to attack target for 4 seconds.
Requires
Slash: 2250
Hack: 2250
Crippled effects
30% Movement speed reduction
-15 Attack speed
Harkon’s Blade

While active changes attack damage type
to Magic at the cost of mana per attack.
Attacks also reduce Magic Armor of the
target temporarily.
Value 5100
Passive Bonuses
+35 Intelligence
+25 Damage
+10 Attack Speed
+150% Mana Regeneration
Activation
Attack Toggle: Enemy Units
Type: Attack Magic
Mana cost: 100
Attacks deal Magic damage. Applies
Harkon’s Blade to the attack target for 6
seconds
Harkon’s Blade Effects
-5 Magic Armor
Requires
Great Arcana: 1675
Acolyte’s Staff: 2700
Harkon’s Blade recipe: 725
FrostWolf’s Skull

On attack, applies Chilled to target.
Value 6150
Passive Bonuses
+25 Strength
+25 Agility
+25 Intelligence
+200 Max health
+150 Max mana
On Attack Impact
Applies Chilled to target for 3 seconds
Requires
Blessed Orb x2: 2100
Glowstone: 1200
FrostWolf’s Skull recipe: 750
Chilled effects
30% Movement slow
-20 Attack speed
Symbol of Rage

When activated, applies Symbolic Rage to self.
Value 6150
Passive Bonuses
+25 Strength
+5 Armor
Activation
Self
Cooldown 50 seconds
Applies Symbolic rage to self for 3.5 seconds
Symbollic Rage Effects
+20 Damage
+150% Lifesteal
Requires
Axe of the Malphai: 3200
Whispering helm: 1850
Symbol of Rage recipe: 1100
Charged Hammer

Chance on attack to cast Chain Lightnig.
Value 5100
Passive Bonuses
+24 Damage
+70 Attack speed
Activation
Target Units: Allied Units
Range: 600
Mana cost: 50
Cooldown: 45 seconds
Apply charged up to target for 20 seconds
Requires
Thunderclaw: 3250
Warpcleft: 2100
On Attack
20% Chance to cast Chain Lightning,
dealing 150 Magic damage to your attack target
and two additional nearby enemies.
Charged up effects
20% Chance to cast Electric Jolt, dealing 150 Magic damage
to your attack target and two additional nearby enemies.
Can be disassembled
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Secret Shop
by [M3]Rodchield on Oct.05, 2009, under Items
Axe of the Malphai
Value 3200
Passive Bonuses
+25 Strength
Dancing Blades
Value 3300
Passive Bonuses
+25 Agility
Acolytes Staff
Value 2700
Passive Bonuses
+25 Intelligence
Slayer
Value 2400
Passive Bonuses
+36 Damage
Warpcleft
Value 2100
Passive Bonuses
+55 Attack speed
Lifetube
Value 875
Passive Bonuses
+5 Health regeneration
Manatube
Value 875
Passive Bonuses
+100% Mana regeneration
Sword of the High
Value 3800
Passive Bonuses
+60 Damage
BeastHeart
Value 1100
Passive Bonuses
+250 Max health
Glowstone
Value 1200
Passive Bonuses
+200 Max health
+150 Max mana
Pickled Brain
Value 1000
Passive Bonuses
+300 Max mana
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Combative
by [M3]Rodchield on Oct.04, 2009, under Items
Elder Parasite
When activated, applies Crazed to self for 12 seconds.
Value 1900
Passive Bonuses
+17% Lifesteal
Activation
Self
Mana cost: 25
Cooldown: 25 seconds
Applies Crazed to self for 12 seconds. Using items or abilities will remove Crazed from self.
Requires
Hungry Spirit: 900
Elder Parasite Recipe: 1000
Crazed Effects
+20% Movement Speed
+100 Attack speed
+20% Damage taken
Riftshards
Value 2650
Passive Bonuses
+45/55/65/75 Damage
10/13/16/20% Chance for a 1.8/2.0/2.2/2.4x Critical strike
Requires
Punchdagger: 500
Broadsword: 1200
Riftshards recipe: 950
Can be upgraded 3 times by buying the recipe again
Codex
When activated, deals a massive burst of damage to an enemy target. After obtaining this item, the recipe may be re-purchased to upgrade it
Value 2850
Passive Bonuses
+3 Agility
+3 Strength
+15/17/19/21/23 Intelligence
+9 Damage
Activation
Target Unit: Enemy units
Range 600/700/800/900/1000
Mana cost 180/160/140/120/100
Cooldown 40/36/32/28/24 seconds
Deals 400/500/600/700/800 magic damage to target
Insanitarius
When activated, greatly increases Strength and Damage while constantly inflicting damage to self.
Value 2850
Passive Bonuses
+9 Damage
+15 Attack speed
+5 Armor
+3 Health regeneration
Activation
Toggle
Cooldown 10 seconds
Toggles off, removing Insanitarius and 475 Health from self. The Health removal is non-lethal.
Requires
Helm of the Victim: 950
Gloves of the Swift: 500
Punchdagger: 500
Insanitarius recipe: 900
Insanitarius effects
+25 Strength
+31 Damage
+10 Attack speed
35 True damage a second
Staff of the Master
Value 4300
This item boosts the ultimates of
Glacius
Moon Queen
Thunderbringer
Pyromancer
Voodoo Jester
Torturer
Swift Blade
Magmus
Passive Bonuses
+10 Strength
+10 Agility
+10 Intelligence
+200 Max health
+150 Max mana
Requires
Mighty Blade:1000
Neophyte’s Book: 1000
Glowstone: 1200
Staff of the Master Recipe: 1100
Runed Axe
On attack, 40% of damage done is dealt in a small radius.
Does not grant splash damage to ranged attacks.
Value 4350
Passive Bonuses
+65 Damage
+6 Health regeneration
+150% Mana regeneration
On Attack Impact
Applies 40% splash damage in a radius of 300
Requires
Sustatiner: 1750
Broadsword: 1200
Bastardsword: 1400
Geometer’s Bane
When activated creates two images of self.
Value 5800
Passive Bonuses
+10 Strength
+30 Agility
+10 Intelligence
+10% Movement Speed
+15 Attack Speed
Activation
Mana cost: 165
Cooldown: 50 seconds
Spawn 2 Illusions of self. The illusions take 3.5 times normal damage, deal 33% of your attack damage, and inherit properties from you. The Illusions have a 20 second life time. Dispels all Buffs and Debuffs on use.
Requires
Blessed Orb: 2100
Slash: 2250
Geometer’s Bane recipe: 500
This item can be disassembled in your stash
Hellflower
When activated, applies Hellflower effect to enemy target for 5 seconds.
Value 5025
Passive Bonuses
+20 Intelligence
+40 Damage
+30 Attack speed
+225% Mana regeneration
Activation
Target Unit: Enemy units
Range: 900
Mana cost: 100
Cooldown: 25 seconds
Applies Hellflower to target for 5 seconds
Requires
Great Arcana x3: 1675
Hellflower effects
Silenced
On expiration, deals True damage equal to 20% of total damage taken while effect was active
Mock of Brilliance
Applies an aura to all nearby enemies dealing 40 Magic damage per second.
Value 5150
Passive Bonuses
+60 Damage
+8% Evasion
Aura
Range: 550
Aura Effects
40 Damage per second to enemy units
Requires
Sword of the High: 3800
Mock of Brilliance recipe: 1350
Savage Mace
On attack, 35% chance to deal bonus damage and mini stun.
Value 5400
Passive Bonuses
+80 Damage
+15 Attack speed
True Strike
True Strike effects
None of your attacks miss
On Attack impact
35% chance to deal 100 Physical damage to target and stun for 0.1 seconds.
Requires
Halberd x2: 3000
Slayer: 2400
Wingbow
Value 6000
Passive Bonuses
+30 Agility
+30 Attack speed
+30 Damage
30% Evasion
Requires
Dancing blade: 3300
Steamstaff: 900
Wingbow recipe: 1800
Doom Bringer
This item will drop on death.
Value 6200
Passive Bonuses
+250 Damage
Requires
Sword of the High: 3800
Slayer: 2400
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Protective
by [M3]Rodchield on Oct.04, 2009, under Items
Iron Shield
Gives a 100% chance to block 20 Damage when attacked by a Hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes. The chance to block damage is 60% when attacked by non-hero targets.
Value 550
Passive Bonuses
+6 Agility
The chance to block damange is 60% when attacked by non-hero targets
Requires
Iron Buckler: 250
Duck Boots x2: 300
Shamans Headress
Value 2150
Passive Bonuses
+10 Magic armor resistance
+8 Health regeneration
Requires
Trinket of restoration x2: 350
Helm of the victim: 950
Mystic vestments: 400
Barbed Armor
When activated applies Barbed to self for 5 seconds
Value 2200
Passive Bonuses
+10 Intelligence
+22 Damage
+5 Armor
Activation
Self
Mana cost: 25
Cooldown: 15 seconds
Requires
Ring mail: 550
Broadsword: 1200
Apprentice’s Robe: 450
Barbed Effects
Returns 100% of damage taken as pure damage
Helm of the Black Legion
Value 2225
Passive Bonuses
+300 Max health
+6 Health regeneration
70% Chance to block 40 attack damage
Requires
Lifetube: 875
BeastHeart: 1100
Ironbuckler: 250
Icon of the Goddess
Value 3300
Passive Bonuses
+450 Max health
+400 Max mana
+1 Health regeneration
+10% Mana regeneration
Requires
BeastHeart: 1100
PickledBrain: 1000
GlowStone: 1200
Shrunken Head
When activated applies magic immunity to self
and dispells debuffs
Value 3910
Passive Bonuses
+24 Damage
+10 Strength
Activation
Cooldown: 80 seconds
Applies Magic Immunity to self for 10 seconds.After each time Shrunken Head is used, the duration of Magic Immunity is reduced by 1 second and Shrunken Head’s cooldown is reduced by 5 seconds. The duration of Magic Immunity will not go below 5 seconds, nor will the cooldown go below 55 seconds.
Requires
Mighty Blade: 1000
Warhammer: 1610
Shurken head recipe: 1300
Assasin’s Shroud
When activated applies stealth to self for 9 seconds
Value 3610
Passive Bonuses
+38 Damage
+10 Attack speed
Activated
Self
Mana cost: 75
Cooldown: 18 seconds
125 Bonus Damage on attack
Requires
Bastard Sword: 1400
Steamstaff: 900
Assasin’s Shroud recipe: 1100
Frostfield Plate
When activated, damages and slows enemy units in a radius.
Value 4700
Passive Bonuses
+30 intelligence
+15 Armor
Activation
Self Position
Target: Enemy units
Range: 620
Mana cost: 100
Cooldown: 30 seconds
Damages enemies in radius for 200 and applies Frostfield to them for 4 seconds.
Applies an aura to all nearby enemy units with the following effect: -25% Attack Speed
Frostfield Effects
40% Movement Slow
Requires
Platemail: 1400
Acolyte’s Staff: 2700
Frostfield Plate Recipe: 600
Sacrificial Stone
Upon death, respawn time and gold loss is reduced.Every Hero kill, adds a charge.
Value 5050
Passive Bonuses
+450 Max health
+450 Max mana
+6 Health regeneration
+150% Mana regeneration
+1 Mana regeneration per charge
On Death
-Removes half of the current charges
-Heals allies for 400 + (charges x 25) health in a 1700 radius
-With 1 or more charges, you will respawn 3 seconds faster and lose 25 less gold per charge
-Contunue to gain experience and vision at the location you died, until respawn.
Aura Effects
Radius: 1000
Adds one charge per enemy Hero death in range
Requires
Icon of the Godess: 3300
Sustainer: 1750
Nullstone
Value 5175
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+6 Health regeneration
+150% Mana regeneration
Negates a Magical targeted spell or attack when not in cooldown (20 seconds)
Requires
Sustainer: 1750
Blessed Orb: 2100
Nullstone recipe: 1325
Behemoth’s Heart
This item’s percentage based Health regeneration does not stack with other Behemoth’s Hearts.
Value 5500
Passive Bonuses
+35 Strength
+300 Max health
Strength Heroes
+0.75% of Max Health regenerated per second
Agility Heroes
+10% All Damage
Intelligence Heroes
+30 Cast Speed
15% Reduced Cooldowns
Requires
Axe of the Malphai: 3200
BeastHeart: 1100
Behemoth’s Heart Recipe: 1200
Daemonic Breastplate
Applies an aura to nearby enemy units and structures:-5 Armor
Applies an aura to nearby allied units and structures:+15 Attack Speed and +5 Armor
Value 5550
Passive Bonuses
+40 Attack speed
+10 Armor
Applies Enemy Aura to visible enemy units in a 900 radius around self
Aura Effects
Range 900
+15 Atack speed
+5 Armor
Requires
Ringmail: 550
Platemail: 1400
Warpcleft: 2100
Daemonic Breastplate: 1500
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Relics
by [M3]Rodchield on Oct.04, 2009, under Items
Gloves of the Swift
Value 500
Passive Bonuses
+ 15 Attack Speed
Hungry Spirit
Value 900
Passive Bonuses
+10% Lifesteal
Exclusive modifiers do not stack.
Trinket of Restoration
Value 350
Passive Bonuses
+2 Health regeneration
Portal Key
When activated teleports the user a short distance.
Value 2150
Activation
Target Position
Range: 1200
Mana cost: 75
Cooldown: 18 seconds
If damaged by a player or controlled unit a 3 second cooldown occurs
before the user can activate Portal Key.
Marchers
Value 500
Passive Bonuses
+50 Movespeed
Scarab
Value 325
Passive Bonuses
+50% Mana regeneration
Bound eye
Value 700
Passive Bonuses
Reveals all nearby invisible units and wards
Range: 1100
Drops upon death
Mystic Vestments
Value 400
Passive Bonuses
+5 Magic Armor
Does not stack with other magic armor items
Snake Bracelet
This item contains Evasion properties. Evasion properties do not stack. Instead, you will automatically use the Evasion from the item or ability that grants you the highest chance to evade.
Value 1800
Passive Bonuses
25% Evasion
Mana Battery
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed, restoring 15 health and mana per charge.
Value 210
Aura Effects
+1 charge everytime an enemy hero in range casts a spell.
Radius: 1600 Enemy Heroes
Activation
Self
Cooldown: 25 seconds
Restores 15 health and mana per charge
Maximum of 10 charges.
Void Talisman
Renders you immune to attacks and physical effects on use, but significantly lowers your magic armor while active.
Value 1500
Passive Bonuses
+7 Strength
+7 Agility
+7 Intelligence
Activation
Self
Cooldown: 25 seconds
Applies Void Talisman to self for 4 seconds
Void Talisman Effects
-6.9 Magic Armor
Disarmed
Physical Immunity
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