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-->Supportive
by [M3]Rodchield on Oct.04, 2009, under Items
Ring of the Teacher
Applies an aura to all nearby allies.
Value 500
Passive Bonuses
+6 Damage
Activation
Changes aura to effect Allied Heroes only.
Aura
Radius: 900
+3 Armor
+0.65 Mana Regeneration
Requires
Scarab: 325
Guardian ring: 175
Refreshing Ornament
Applies a Health regeneration aura to all nearby allies.
Value 603
Passive Bonuses
+2 Strength
+2 Agility
+2 Intelligence
Aura
Range: 500
+2 Health regeneration
Requires
Minor totem: 53
Trinket of restoration: 350
Refreshing ornament Recipe: 200
Shield of the Five
When activated applies Courage to all nearby allies.
Value 803
Passive Bonuses
+2 Strength
+2 Agility
+2 Intelligence
Activation
Self position: Ally units
Range: 450
Mana cost: 10
Cooldown: 25 seconds
Courage Effects
+2 Armor
Requires
Minor totem: 53
Ring mail: 550
Shield of the Five recipe 200
Ring of Sorcery
When activated replenishes 135 mana to nearby allied heroes.
Value 1700
Passive Bonuses
+300 Mana max
+5 Armor
Activation
Self position: Allied units
Range: 400
Mana cost: 25
Cooldown: 33 seconds
Requires
Pickled Brain: 1000
Guardian Ring: 175
Ring of sorcery recipe: 525
Abyssal Skull
Value 2050
Applies an aura to all nearby allies
+15% base damage
+5 Armor
+0.8% Mana regeneration
+15% Lifesteal for allied melee units.
Range: 900
This applied lifesteal is an Aura and will stack with other lifesteal items.
Requires
Ring of the Teacher: 500
Hungry Spirit: 900
Trinket of restoration: 350
Abyssal Skull recipe: 300
Tablet of Command
Pushes target hero forward
Value 2200
Passive Bonuses
+10 Intelligence
+10 Damage
+10 Attack speed
Activation
Target Unit: All Heroes
Range: 800
Mana Cost: 25
Cooldown: 25 seconds
Pushes target 500 units in the direction it is facing
Requires
Steam staff: 900
Neophyte’s Book: 1000
Tablet of Command recipe: 300
Nome’s Wisdom
Applies an aura to all nearby Allies
Value 2500
Passive Bonuses
+10 Intelligence
+21 Damage
+10 Attack Speed
+75% Mana Regeneration
Aura
Radius: 900
Targets: Allied Units
Aura Effects
+4 Armor
+1 Mana Regeneration
Heroes are healed for 25% of the
mana cost of abilities or items cast.
Toggle abilities only count the initial cost.
Requires
Ring of the Teacher: 500
Great Arcana: 1675
Nome’s Wisdom Recipe: 325
Astrolabe
When activated restores +250 health and applies,
Fortified Armor to allied units.
Value 2332
Passive Bonus
+5 Strength
+5 Agility
+5 Intelligence
+5 Armor
Activation
Self position: Allied units
Range: 450
Mana cost: 150
Cooldown: 45 seconds
Requires
Shield of the Five: 803
Refreshing Ornament: 628
Astrolabe recipe: 900
Puzzle box
When activated summons a Puzzlebox Mauler,
and a Puzzlebox Wizard under your control.
After purchasing this item, the recipe may be
re-purchased to upgrade it.
Value 2750
Passive Bonuses
+6/10/14 Strength
+15/21/24 Intelligence
Activation
Mana cost: 50
Cooldown: 90
Spawns a Puzzlebox Mauler and a Puzzlebox Wizard under your control. Each has a life time of 35 seconds. Upon achieving a level 3 Puzzlebox, the Puzzlebox Mauler will reveal stealth units in a 1000 AOE.
Requires
Bolstering Armband: 450
Neophyte’s Book: 1000
Puzzlebox recipe: 1300
Storm Spirit
When Activated Traps an enemy hero/self in a cyclone for 2.5 seconds
Value 2800
Passive Bonuses
+16 Intelligence
+25 Movement speed
+100% Mana Regeneration
On Activation
Target Unit: Enemy Units
Range: 600
Mana cost: 75
Cooldown: 30 seconds
Cyclone Effects
Silenced
Perplexed
Disarmed
Immobilized
Invulnerable
Requires
Scarab: 325
Neophyte’s Book: 1000
Mana tube: 875
Storm Spirit recipe: 600
Barrier Idol
Gives the holder the ability to summon a Barrier around his allies, absorbing magic damage for a short time.
Value 3653
Passive Bonuses
+10 Magic Armor
+10 Health Regeneration
Activation
Self Position
Type: Magic
Mana cost: 100
Cooldown: 60 seconds
Requires
Shaman’s Headdress: 2050
Shield of the Five: 803
Barrier Idol Recipe: 800
Restoration Stone
When activated, resets the cooldowns of all abilities.
Value 5300
Passive Bonuses
+40 Damage
+4 Health regeneration
+200% Mana regeneration
Activation
Mana cost: 375
Cooldown: 210 seconds
Requires
Sustainer: 1750
Great Arcana: 1675
Restoration Stone recipe: 1875
Totem of Kuldra
When activated applies Transfigure
for 3.5 seconds to an enemy target.
Value 5675
Passive Bonuses
+10 Strength
+10 Agility
+35 Intelligence
+200% Mana regeneration
Activation
Target Unit: Enemy unit
Range: 800
Mana cost: 100
Cooldown: 35
Requires
Acolyte’s staff: 2700
Blessed orb: 2100
Manatube: 875
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Initiation
by [M3]Rodchield on Oct.02, 2009, under Items
Power Supply
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed while health and mana are restored.
Value 544
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Aura Effects
+1 charge every time an enemy hero in range casts a spell
Radius 1600: Enemy Heroes
Activation
Self
Cooldown: 25 seconds
Restores 15 health and 15 mana per charge
Maximum of 15 charges
Requires
Mana Battery: 210
Minor Totem: x2 106
Power Supply recipe: 178
Fortified Bracelet
Value 510
Passive Bonuses
+6 Strength
+3 Agility
+3 Intelligence
Pretender's Crown: 185
Fortified Bracelet recipe: 175
Soulscream Ring
Value 460
Passive Bonuses
+3 Strength
+6 Agility
+3 Intelligence
Requires:
Duck Boots: 150
Pretender's Crown: 185
Soulscream Ring Recipe: 125
Talisman of Exile
Value 485
Passive Bonuses
+3 Strength
+3 Agility
+6 Intelligence
Requires:
Mark of the Novice: 150
Pretender's Crown: 185
Talisman of Exile Recipe 150
Great Arcana
Value 1675
Passive Bonuses
+6 Intelligence
+15 Damage
+10 Attack speed
+75% Mana Regeneration
Requires:
Steam Staff: 900
Apprentice’s Robe: 450
Scarab: 325
Sustainer
Value 1750
Passive Bonuses
+10 Damage
+5 Health Regeneration
+125% Mana Regeneration
Requires:
Lifetube: 875
Manatube: 875
Whispering Helm
When activated dominates the target creep,
giving the user control of that unit.
Value 1850
Passive Bonuses
+20 Damage
+5 Armor
+15% Lifesteal
Activation
Target Unit: Non-Boss enemy NPC
Type: Magic Dominate
Range: 700
Manacost: 75
Cooldown: 300 seconds
Requires:
Helm of the victim: 950
Hungry Spirit: 900
Lifesteal is an exclusive modifier and does not stack.
Alchemists Bones
Upon activation target creep is killed,
and the user is given gold.
Passive Bonuses
+30 Attack Speed
Activation
Target Unit: Enemy Creeps
Type: Transmute
Range: 600
Mana cost: 25
Cooldown: 100 seconds
Requires
Gloves of the Swift: 500
Alchemist’s Bones recipe: 1400
Transmute Effects:
Kills the targeted enemy creep,
user recieves gold value of creep + set amount of gold.
Slash
value 2250
Passive Bonuses
+16 Agility
+10% Movement speed
+15 Attack speed
Requires
Fleet Feet: 450
Quickblade :1000
Slash recipe: 800
Enhanced Marchers
When activated applies Phased to self for 6 seconds.
Value 1500
Passive Bonuses
+12 Damage
+60 Movespeed
+30 Attack Speed
Activation
Self
Cooldown 12 seconds
Phased Effects
+10% Movement Speed
Unitwalking
Requires
Marchers: 500
Punchdagger: 500
Gloves of the Swift: 500
Enhanced Marchers
When activated applies Phased to self for 6 seconds.
Value 1500
Passive Bonuses
+12 Damage
+60 Movespeed
+30 Attack Speed
Activation
Self
Cooldown 12 seconds
Phased Effects
+10% Movement Speed
Unitwalking
Requires
Marchers: 500
Punchdagger: 500
Gloves of the Swift: 500
Steamboots
When activated cycles through attribute bonus
Value 1500
Passive Bonuses
+75 Movement speed
+5 Armor
+10 Strength , +13 Agility or +16 Intelligence
Activation
Cycles through attribute bonus
Requires
Marchers: 500
Bolstering Armband: 450
Ringmail: 550
Post-Haste
When activated teleports user to allied structure or unit.
Value 2700
Passive Bonuses
+95 Movementspeed
Activation
Target unit: Teleports target
Range: 9999999
Requires
Marchers: 500
Post-Haste Recipe: 2200
Channeling time: 3 seconds
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Weapons
by [M3]Rodchield on Oct.01, 2009, under Items
Punchdagger
Value 500
Passive Bonus
+9 Damage
BroadSword
Value 1200
Passive Bonuses
+18 Damage
Bastard Sword
Value 1400
Passive Bonuses
+21 Damage
Warhammer
Value 1600
Passive Bonuses
+24 Damage
Helm of the Victim
Value 950
Passive Bonuses
+5 Armor
+3 Health Regeneration
Iron Buckler
Value 250
Passive Bonuses
60% chance to block 20 attack damage for melee heroes
or
60% chance to block 10 attack damage for ranged heroes
Steam Staff
Value 900
Passive Bonuses
+10 Damage
+10 Attack Speed
Halberd
Value 1500
Passive Bonuses
+21 damage
+15% change to do 40 physical damage on attack
Guardian Ring
Value 175
Passive Bonuses
+2 Armor
Ringmail
Value 550
Passive Bonuses
+5 Armor
Platemail
Value 1400
Passive Bonuses
+10 Armor
Logger’s Hatchet
Increases attack damage against non-hero units. Can be used to chop down a target tree. You cannot sell this item. The bonus damage granted by this item does not stack with itself.
Value 225
Passive Bonuses
+32 Damage vs Non-Hero Units (Melee Only)
+12% Damage vs Non-Hero Units (Ranged Only)
Activation
Target Unit Trees
Range 100
Cooldown 15 seconds
Destroys target tree
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Accessories
by [M3]Rodchield on Oct.01, 2009, under Items
Crushing Claws

Price: 150
Passive Bonus
+3 Strength
Duck Boots

Price 150
Passive Bonus
+3 Agility
Mark of the Novice
Value 150
Passive Bonuses
+3 Intelligence
Minor totem
Value 53
Passive Bonuses
+1 Strength
+1 Agility
+1 Intelligence
Bolstering Armband
Value 450
Passive Bonuses
+6 Strength
Fleetfeet
Value 450
Passive Bonuses
+6 Agility
Apprentice’s Robe
Value 450
Passive Bonuses
+6 Intelligence
Pretenders Crown
Value 185
Passive Bonuses
+2 Strength
+2 Agility
+2 Intelligence
Mighty Blade
Value 1000
Passive Bonuses
+10 Strength
Quickblade
Value 1000
Passive Bonuses
+10 Agility
Neophyte’s Book
Value 1000
Passive Bonuses
+10 Intelligence
Major Totem
Value 540
Passive Bonuses
+4 Strength
+4 Agility
+4 Intelligence
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Supplies
by [M3]Rodchield on Sep.29, 2009, under Items
Mana Potion
When activated, grants +3.33 Mana Regeneration to self for 10 seconds.
Value: 50
Activation
Target Unit : Allied Units
Cooldown: 0.25 Seconds
Applies Mana Potion to self for 10 seconds, restoring a total of 100 Mana.
Mana Potion Effects
+3.33 Mana regeneration for 10 seconds
Dispel on damage
Health Potion
When activated, grants +40 Health Regeneration to self for 10 seconds.
Value: 100
Activation
Target Unit: Allied Units
Cooldown: 0.25 second
Applies Health Potion to target for 10 seconds, healing a total of 400 Health.
Health Potion Effects
+40 Health regeneration
Dispel on Damage
Runes of the Blight
When activated, target tree is consumed to heal self for 115 Health over 16 seconds.
Value: 90
Activation
Target Unit: Trees
Range: 100
Heals self for 115 Health over 16 seconds. Destroy target Tree.
Runes of the Blight effects
+7.19 Health regeneration
Bottle
When activated, restores 135 Health and 70 Mana over 3 seconds. Must be filled at the Well or by picking up Runes.
Value: 600
Activation
Self
Cooldown: 0.5 seconds
Restores 135 Health and 70 Mana on self over 3 seconds.
Status Effect
+45 Health regeneration
+23.33 Mana Regeneration
Dispel on damage
Ward of Sight
When activated, places a Ward of Sight at target location. Does not reveal stealth units.
Value: 200
Activation
Target: Position
Range 600
Mana Cost: 5
Cooldown: 1 second
Places a Ward of Sight at target location which lasts 6 minutes or until destroyed.
Ward of Sights have a Sight Range of 1600 and are stealthed, with type Ward.
Ward stealth type can only be revealed by Ward or Tower reveal types.
Ward of Revelation
When activated, places a Ward of Revelation at target location. Reveals stealth units.
Value 200
Activation
Target Position
Range 500
Mana cost 5
Cooldown 1 second
Places a Ward of Revelation at target location that lasts 3 minutes or until destroyed.
Ward of Revelations have a 200 Sight Range and an 800 Stealth Reveal Range of type Ward.
Ward Reveal type can reveal stealthed Heroes, Items, and other Wards.
Wards of Revelation are stealthed with type Ward.
Ward stealth type can only be revealed by Ward or Tower reveal types.
Dust of Revelation
When activated, applies Revealed to targets in a large radius, making stealth units visible.
Value: 180
Activaion
Self position: Enemy units
Range: 1250
Cooldown: 60 seconds
Applies Revealed to targets in radius for 12 seconds.
Revealed effects
Reveals invisible units
Homecoming Stone
When activated, teleports self to target structure.
Shares cooldown with Post Haste.
Value: 135
Activation
Target: Position
Range: 99999
Channeling time: 3 seconds
Mana cost: 75
Cooldown: 65 seconds
After channel time, teleports self to target location near an allied structure.
If target location is too far away from an allied structure, will teleport self to nearest allied structure.
Monkey Courier
When activated, spawns a Monkey Courier under your control.
Value: 200
Activation
Spawns a Monkey Courier under your control that can carry items. Monkey Couriers have 45
Health, 300 move speed, 350 sight range, Magic and Splash Immunity, and an unlimited life time.
If a Monkey Courier is holding the Winged Courier recipe, it can transform into a Winged Courier using
its first ability. If you have a courier near a shop and purchase items, the items will be given to the
courier. If the courier dies while holding items, it will drop those items.
Winged Courier
When activated, spawns a Winged Courier under your control.
Value: 200
Winged Couriers have 150 Health, 350 move speed, 400 sight range, Magic and Splash Immunity, and
an unlimited life time. Winged Couriers also possess an ability to increase their movement speed and
an ability to grant immunity from damage temporarily. If you have a courier near a shop and
purchase items, the items will be given to the courier. If the courier dies while holding items, it will
drop those items.
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SwiftBlade Guide
by [M3]Rodchield on Sep.25, 2009, under Guides
Spinning like a hurricane, passing through anyone who goes in his way, leaving only his name behind. SwiftBlade is a powerful hero, capable of becoming an end game carry. A versatile hero, that is easy to play, mainly because of his excellent farming abilities, and high single target damage.
Stats
Attack Type=Melee
Attack Damage=44-48
Attack Range=125
Movementspeed=305
Turnrate=320
Armor=3.90
MagicArmor=5.5
Strength=20
Agility=20
Intelligence=14
Strength per level=1.9
Agility per level=2.85
Intelligence per level=1.4
Spells
Swiftblade works himself into a blade frenzy.
While in this state, he gains Magic Immunity and
deals high damage per second to any nearby enemy units.
Swiftblade is free to move around even while this skill
is active.
Level 1 : 80 Damage per second for 5 seconds
Level 2 : 100 Damage per second for 5 seconds
Level 3 : 120 Damage per second for 5 seconds
Level 4 : 140 Damage per second for 5 seconds
Mana cost 110
Cooldown 30 seconds
Note: BF is an incredibly powerful move at lower levels, as it's damage is beyond of what any hero can do at level 1. IF it is executed perfectly, it should deal around 400 damage at level 1, thus if you partner up with a hero that can stun, a couple of hits and a BF will easily get you FIRST BLOOD. The aim of this ability is to predict where your enemy is going and follow them, when you get better at this skill it will become second nature. ALSO another amazing this about this skill is the ability to be immune to magic, the main use of this is to wait for the enemy to try to stun you with a ranged skill, e.g. ( Andromeda, Valkyrie etc.) and then using BF a moment before impact, this can completely remove the damage and the stun effect of the enemies skills, thus wasting their mana and losing cooldown time.
Extensive training in melee combat has
allowed Swiftblade to perfect the art
of countering enemy attacks, granting a
chance that he will retaliate every time
an enemy hero strikes him.
Level 1 : 15% chance to couter melee and ranged attacks
Level 2 : 20% chance to couter melee and ranged attacks
Level 3 : 25% chance to couter melee and ranged attacks
Level 4 : 35% chance to couter melee and ranged attacks
Mana cost n/a
Cooldown n/a
Note: Powerful ability based on your heroes damage, thus it should be obtained later on in game when your hits actually deal some damage.
Swiftblade’s unsurpassed skill at
the sword has made him a master
of hitting where it hurts, giving him
a chance to critically strike opponents
with each attack.
Level 1 : 10% chance for 2.0x critical strike
Level 2 : 18% chance for 2.0x critical strike
Level 3 : 26% chance for 2.0x critical strike
Level 4 : 36% chance for 2.0x critical strike
Mana cost n/a
Cooldown n/a
Note: Great for dealing that extra damage, it should be supported by items that give attack speed and damage.
Ultimate
Swiftblade attacks random nearby targets
with such speed that he appears to teleport
to them. Targets are randomly chosen, yet it
is possible to teleport to the same target
multiple times.
Level 1 : 150 to 250 damage to 3 random targets
Level 2 : 150 to 250 damage to 5 random targets
Level 3 : 150 to 250 damage to 8 random targets
Mana Cost 200/275/350
Cooldown 130/120/110
Deals 0.1 second mini stun to primary target
Swift Slashes is boosted by Staff of the Master
Note: this ultimate is the main reason to get Runed Axe ( melee attacks deal AOE ( area of effect damage). This ability does maximum damage when the enemy hero is alone, HOWEVER, IT SHOULD ALSO be used to interrupt major spell casters, e.g. IF TEMPEST or Glacius IS USING his ultimate, on a lot of your team mates, TRY TO mini stun him by using the SS ( Swift Slashes). This skill can be combined with BF (Blade Frenzy at lower levels), firstly start with BF the enemy will run away from you and AWAY FROM CREATURES, then follow up with SS ( you need mana at level 7, perhaps buy soul scream ring).
Main Items
Enhanced Marchers = Provides attack speed, movement speed and the ability to phase. This phasing ability is important as it makes it MUCH easier to follow with BF.
Runed Axe = giving mana to farm with BF, and a AOE melee damage for SS.
Whispering Helm = Life steal, mainly for survival.
Savage Mace = Excellent for enemies that like to teleport away ( ministun attack).
Wing Bow = Massive damage boost, survivability and attack speed.
Flayer = Massive damage.
Additional Items
Symbol of Rage : Life steal, Health and damage.
Soul Scream Ring: enough mana at level 7 to perform Ultimate and BF one after the other.
Shrunken head : Universal Item.
Charged Hammer : damage.
Hack and Slash : movement speed, attack speed and an attack modifier.
The possibilities are endless any of the items above, make Swift Blade into a end game carry.
Skill Allocation
Level 1 BF
Level 2 WOTS
Level 3 BF
Level 4 WOTS
Level 5 BF
Level 6 SS
Level 7 BF
Level 8 WOTS
Level 9 WOTS
Level 10 CA
Level 11 SS
Level 12 CA
Level 13 CA
Level 14 CA
Level 15 Stats
Level 16 SS
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Tempest Guide
by [M3]Rodchield on Sep.25, 2009, under Guides
This hero, if played correctly is the most annoying hero in the game. It can disable a whole team at the same time, which is basically a game winner. The problem is disabling the correct heroes and disabling more than 3 heroes is very hard. Thus it makes this a moderately hard hero to play.
Stats
Attack Type=Ranged
Attack Damage=42-48
Attack Range=500
Movementspeed=300
Turnrate=320
Armor=3.96
MagicArmor=5.5
Strength=17
Agility=14
Intelligence=20
Strength per level=2.1
Agility per level=1.0
Intelligence per level=3.4
Spells
The Tempest blasts a target enemy with
icy winds, chilling it every two seconds.
Being chilled causes the target to take
damage and be stunned briefly.
Level 1 : Deals 30 magic damage, stuns for 1 seconds, 1 impact
Level 2 : Deals 40 magic damage, stuns for 1 seconds, 2 impact
Level 3 : Deals 65 magic damage, stuns for 1 seconds, 2 impact
Level 4 : Deals 80 magic damage, stuns for 1 seconds, 3 impact
Mana cost 110/130/150/160
Cooldown 15 seconds
Note: GB is a powerful stunning attack that cannot be underestimated. Even though a 1 second stun doesn't sound like much. You will be amazed at how much damage 5 heroes can fit into 1 second. Further more at level 4 it performs the ability 3 times with one cast ( dealing 80 x 3 and 1 second stun x 3).
The Tempest sacrifices a target unit
and extracts from it the very elements
that composed its being. With these
elements, the tempest creates three
Elementals under his control.
Level 1 : Elemental 200 health, 2 armor, deals 16-24 damage
Level 2 : Elemental 225 health, 3 armor, deals 24-32 damage
Level 3 : Elemental 225 health, 4 armor, deals 34-42 damage
Level 4 : Elemental 275 health, 5 armor, deals 43-51 damage
Mana cost 170
Cooldown 35 seconds
Elemental effects
Kills target giving gold and spawns 3 elementals in its place
After each Elemental has attacked 6 times it spawns a duplicate of itself
Note: Elemental is his main farming ability. It is an incredible skill because it can be used on neutrals ( not ancients). Therefore, this skill is what makes it possible to farm a Portal Key within 7-8 minutes of the game, ON NORMAL MODE AND EASY MODE. To do this, you need to obtain this ability at least to level 1 but it is advisable to max its level ASAP if you want the maximum results, this is because you can use it to push towers early ( getting extra 700 gold) but also the stronger the creeps are the more last hits it will give.
A mixture of both killing neutral creeps and normal creeps is the best combination. So the trick is, push as far as you can from your tower to the enemy tower, then once the elemental cool down is ready, farm high level neutrals by yourself. All you need to do is keep rotating and as soon as elemental reach at least level 3-4 you can attempt to take a tower down ( even without taking a tower, it is possible to get Portal key within 8-10 min).
Attuned to all things natural and cosmic,
the Tempest calls down a meteor that ignites
a target area, causing units within to take
damage over time.
Level 1 : Damages targets in radius, 3% maximum health per second for 7 seconds
Level 2 : Damages targets in radius, 4% maximum health per second for 7 seconds
Level 3 : Damages targets in radius, 5% maximum health per second for 7 seconds
Level 4 : Damages targets in radius, 6% maximum health per second for 7 seconds
Mana cost 95/110/125/140
Cooldown 20 seconds
Note: that this skill is useful for when the enemy has high health, therefore it is usually a less priority skill. Take this skill after all other skills are maximised. also a decent farming skill.
Ultimate
The Tempest uses his power over the
elements to create an extremely low
pressure system at target location,
causing fierce winds to drag all enemy
units toward that target location, dealing
damage over time.
Level 1 : Deals 30 magic damage per second in 500 radius, Applies Elemental Void to targets in 400 radius, Deals 60 magic damage to targets in 150 radius.
Level 2 : Deals 50 magic damage per second in 500 radius, Applies Elemental Void to targets in 400 radius, Deals 100 magic damage to targets in 150 radius.
Level 3 : Deals 70 magic damage per second in 500 radius, Applies Elemental Void to targets in 400 radius, Deals 140 magic damage to targets in 150 radius.
Mana Cost 200/300/400
Cooldown 200/190/180
Channeling Time 4 seconds
Elemental Void effects
Silence
Perplexed
Disarmed
Immobilized
Note: this is A GODLY SKILL STUNNING AN AREA FOR 4 SECONDS, EVEN IF THEY HAVE SHRUNKEN HEAD, NOTHING CAN BLOCK THIS SKILL. the trick with this skill is that PORTAL KEY is needed ASAP, to catch enemies unguarded and make it easier to stun more enemy heroes at once. USE this ABILITY only if there ARE ALLIES NEARBY ( the more allies the better), DON'T USE IT WHEN YOU ARE ALONE OR WHEN THERE IS ONLY ONE ENEMY HERO. Also, IF you can't grab all 5 heroes at once with this skill, AT LEAST GRAB THE HEROES THAT CAN CAST STUN OR INTERRUPT you E.g. Glacius, Thunderbringer, Behemoth. IF you dont grab the stunners, your ultimate becomes useless, UNLESS YOU HAVE SHRUNKEN HEAD.
Main Items
Bottle = Good early in the game for additional mana.
Marchers/ Enhanced Marchers / Post Haste = Need one of these, but PORTAL Key should be obtained asap, and shrunken head is next on that list.
Portal Key = Necessary item in order to cast a better ultimate. Good for escaping, starting ganks etc.
Shrunken head = Necessary item for this hero, IF THE ultimate cant be canceled, and you stun all 5 enemy heroes in one go, your team becomes very very powerful.
Restoration Orb= Necessary item, casting the ultimate twice, what more can you want.
Additional Items
Totem of Kuldra = Great support item.
Frost Field Plate = Survivability and more farming capabilities.
Sacrificial Stone = Less death down time, could be a game winner.
Skill Allocation
Level 1 Elemental
Level 2 GB
Level 3 Elemental
Level 4 GB
Level 5 Elemental
Level 6 EV ( ultimate)
Level 7 Elemental
Level 8 GB
Level 9 GB
Level 10 Meteor
Level 11 EV
Level 12 Meteor
Max Meteor and then the ultimate, lastly add yellow stats.
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Defiler Guide
by [M3]Rodchield on Sep.25, 2009, under Guides
A tower pusher, support and tank hero that plays 3 roles at the same time. Can be considered the most powerful tower pusher in game. Her abilities all support the one main role she is made to do, DESTROY TOWERS. Although her ultimate is mainly used on towers, don't be afraid to sometimes use it on unsuspecting enemy heroes.
Stats
Attack Type=Ranged
Attack Damage=39-51
Attack Range=600
Movementspeed=285
Turnrate=320
Armor=0.96
MagicArmor=5.5
Strength=19
Agility=14
Intelligence=20
Strength per level=1.8
Agility per level=1.4
Intelligence per level=3.0
Spells
Exercising her mastery over death,
the Defiler sends forth a Wave of Death
which damages enemies in a line
Level 1 : Deals 100 damage to each target in a line
Level 2 : Deals 175 damage to each target in a line
Level 3 : Deals 225 damage to each target in a line
Level 4 : Deals 350 damage to each target in a line
Mana cost 105/120/140/165
Cooldown 8 seconds
Note: Wave of Death (WOD) = Main farming ability and damaging ability. used to clear creatures in lane so that the ultimate does maximum havoc. This skill should be spammed to last hit, and damage enemy heroes in a lane, the range of this skill is very long and thus it is easy to hit the enemy with it.
The Defiler forces images of slain warriors
into the minds of her foes, commanding a
moment of silence which prevents them
from casting spells or using abilities.
Level 1 : 3 second silence 200 radius
Level 2 : 4 second silence 275 radius
Level 3 : 5 second silence 350 radius
Level 4 : 6 second silence 350 radius
Mana cost 80
Cooldown 14 seconds
Note: Grave Silence (GS) = AT level 1 this skill provides a 3 second silence that is extremely hard to use ( the radius is only 200), however at level 4 this skill is endlessly useful, for it afflicts enemy heroes with 6 seconds silence and the best part is that its radius makes it extremely easy to silence many enemy heroes at a time. This skill can be a game tide turner, as if all 5 enemy heroes are silenced in one spell. They become virtually useless for 6 seconds. PRACTICE THIS SKILL.
The Defiler embraces death, increasing
her movement speed and power of her
other spells.
Level 1 : Wave of Death cooldown -1 second/ mana -5, Grave Silence cooldown -0 second, Unholy Explusion +1 spirit
Level 2 : Wave of Death cooldown -2 second/mana -10, Grave Silence cooldown -1 second, Unholy Explusion +2 spirit
Level 3 : Wave of Death cooldown -3 second /mana -15, Grave Silence cooldown -2 second, Unholy Explusion +3 spirit
Level 4 : Wave of Death cooldown -4 second /mana -20, Grave Silence cooldown -3 second, Unholy Explusion +4 spirit
Mana cost n/a
Cooldown n/a
Passive Bonuses
+3/6/9/12 Movement speed
Ultimate
The Defiler expels several invulnerable spirits from
her form. The spirits may not be directly controlled
but will attack nearby enemies and will attack any
unit that the Defiler directly attacks. When Unholy
Expulsion ends, the spirits will heal the Defiler.
Level 1 : Summons 7 spirits
Level 2 : Summons 11 spirits
Level 3 : Summons 16 spirits
Mana Cost 200/300/400
Cooldown 100 seconds
Upon completion
Spirits heal you for 25% of the damage they dealt. Max 1000 health heal.
Note: Unholy Expulsion (UE) = Hitting random targets is the weakness of this skill, further more the spirits move quite slowly, this is why many of her items aim to reduce enemy movement speed and make them the only target to hit ( by killing the other creeps in lane).
Main Items
Enhanced Marchers or Post Haste =movement speed is important to deal more damage with her UE.
Sacrificial Stone = Provides health/Mana, Health/mana regeneration, overall health and other amazing advantages. Great item for Defiler.
Totem Of Kuldra = making the enemy slower by disabling them, creating more opportunities to deal damage with her ultimate.
Frostwolf's Skull = Additional health/mana also providing a slowing attack.
Additional items
Shrunken Head = Universal item.
Frost Field Plate = additional Armour, slowing ability that deals area of effect damage.
Restoration Orb = Doing the ultimate twice in a row, before the enemy can revive. What more can you want.
Skill Allocation
Level 1 WOD
Level 2 GS ( this skill should be added to level 1 to silence if necessary e.g. ( Glacius ultimate)
Level 3 WOD
Level 4 PID
Level 5 WOD
Level 6 UE
Level 7 WOD
Level 8 PID
Level 9 GS
Level 10 PID
Level 11 UE
Level 12 GS
From here, complete GS and PID and then complete the ultimate, and add rest to stats.
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Taunt in HoN
by JarrodP on Sep.24, 2009, under Guides
Taunting is a feature available for players that have pre-ordered.
How to taunt?
Press "N" and then target an enemy hero, note that it has a one second channel time.
What it does?
The only thing taunt seems to do now is give you the SMACKDOWN announcement if the taunted target is killed shortly after taunt or HUMILIATION if you are killed.
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Puppet Master Guide
by [M3]Rodchield on Sep.22, 2009, under Guides

Manipulating and controlling the opponent is a specialty of the Puppet Master. He excels in dealing damage and is suitable for end game carry and support at the same time. PM is also a easy hero to play because he can farm quite fast using his third skill Whiplash dealing massive aoe damage at higher levels.
Stats
Attack Type=Ranged
Attack Damage=39-53
Attack Range=600
Movement speed=300
Turn rate=320
Armor=3.38
Magic Armor=5.5
Strength=21
Agility=20
Intelligence=21
Strength per level=2.1
Agility per level=1.7
Intelligence per level=2.9
Spells
The Puppet Master ties up a target enemy
with puppet strings. The strings slow down
the enemy’s attack speed and restrain movement.
Level 1 : Applies Pupeteer’s Hold to target for 3 seconds. Target is forced to stay in that position.
Level 2 : Applies Pupeteer’s Hold to target for 3.75 seconds. Target is forced to stay in that position.
Level 3 : Applies Pupeteer’s Hold to target for 4.7 seconds. Target is forced to stay in that position.
Level 4 : Applies Pupeteer’s Hold to target for 5.25 seconds. Target is forced to stay in that position.
Mana cost 115/140/165/195
Cooldown 14 seconds
Status Effect
-10/-15/-20/-25 Attack speed
The Puppet Master enslaves an enemy unit
as his Puppet. The target is driven crazy and
will attack the nearest unit, be it friend or foe.
Level 1 : Applies Crazed Puppet to target for 2.5 seconds
Level 2 : Applies Crazed Puppet to target for 3 seconds
Level 3 : Applies Crazed Puppet to target for 3.5 seconds
Level 4 : Applies Crazed Puppet to target for 4 seconds
Mana cost 125/140/155/170
Cooldown 30/28/26/24
Crazed Puppet effects
Forced to attack nearest unit in a 250/300/350/400 radius
Imbuing his attack with his magical Puppet Strings,
the Puppet Master is able to increase his base damage
and unleash devastating attacks that damage multiple enemies.
Level 1 : On every 5th attack, attacks do 125% normal damage and apply 25% splash damage in 200 radius
Level 2 : On every 5th attack, attacks do 159% normal damage and apply 50% splash damage in 200 radius
Level 3 : On every 5th attack, attacks do 175% normal damage and apply 70% splash damage in 200 radius
Level 4 : On every 5th attack, attacks do 200% normal damage and apply 100% splash damage in 200 radius
Mana cost n/a
Cooldown n/a
Passive Bonuses
+6/12/18/24% Base damage
Ultimate
The Puppet Master imbues the essence of a target
enemy in his Puppet. The Puppet can then be attacked
by the Puppet Master or any of his allies. The puppet
takes increased damage, and transfers damage taken
to the target as Magic damage.
Level 1 : Puppet 450 Health,5.5 magic armor, and takes 160% damage
Level 2 : Puppet 700 Health,5.5 magic armor, and takes 180% damage
Level 3 : Puppet 950 Health,5.5 magic armor, and takes 210% damage
Mana Cost 150/200/250
Cooldown150 seconds
Lasts until target gets more than 1000 units away from puppet, or until puppet is destroy
Puppeteer's Hold (PH)= Great skill to initiate ganks, espcially when the enemy hero cannot use any blinking abilities (Chronos, Zephyr etc). it lasts for A VERY long time(5.25s) which is more than enough to burst an enemy hero down.
Puppet Show (PS)= At first i thought this skill would be mediocre, HOWEVER this skill makes the affected target forced to hit you, if within 400 range for 4 seconds PLUS it makes their hits DEAL ZERO DAMAGE. it has a range of 700 which is why many people use this skill first so they can get close enough for PH
Whiplash (WL)= Main farming skill, dealing area of effect damage and increased damage every 5 hits. This ability is boosted by attack speed and critical, as it provides an insane damage increase if the correct items are bought.
Voodoo Puppet (VP)= This ultimate provides decent damage, however it is usually obtained at a later stage, this is because his other abilities are much too useful to sacrifice.
Main Items
Enhanced Marchers = Movement speed and attack speed, great to support the skill WL.
Flayer = Boosts damage like crazy, giving the chance to critical hit on WL ( with this item it is possible to deal over 1000 damage).
Whispering Helm = Provides enough life steal to stay in the lane longer, for extra farming and most importantly survivability.
Savage Mace = Gives attack speed, TRUESTRIKE ( your attack will never miss) and a chacne to do a mini stun causing additional damage.
Additional Items
Hell flower = Attack speed, damage and silence ( also providing additional damage).
Shrunken Head = Universal item, game dependent on hero match ups.
Symbol of Rage = Mainly survivability.
Skill Allocation
Level 1 PH
Level 2 PS
Level 3 WL
Level 4 WL
Level 5 WL
Level 6 WL
Level 7 PH
Level 8 PS
Level 9 PH
Level 10 PS
Level 11 PH
Level 12 PS
Level 13 VP
LEvel 14 VP
After this, you can complete the ultimate and rest to yellow stats.
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