Text Instruction
Tip: You can always select a pre-defined signature style, after generating you will be able to and see and change its text format!
Each line represents a new text entry. Each text entry should follow the format:
Text||X,Y-Position||Hex Color Code,Transparency||Size||Font||Angle||Anti-Aliasing||Bold
For example:
MY %psr% PSR IS AWESOME||30,20||FF0000,0||13||alien5||0||1||0
Will print "MY xxxx PSR IS AWESOME" at (30,20) on your background image, in red alien5 font with size of 13pt.
Text
The text string you want to print.
List of supported dynamic HoN stats variables:
| Stats |
String |
Stats |
String |
Player Name |
%playername% |
Name w. Clan Tag |
%tagname% |
PSR |
%psr% |
Clan Name |
%clan% |
Kills |
%kills% |
Games Played |
%games% |
Deaths |
%deaths% |
Wins |
%wins% |
Assists |
%assists% |
Losses |
%losses% |
K:D Ratio |
%kd% |
Win Ratio |
%winratio% |
Avg Kills |
%k% |
Disconnects |
%dc% |
Avg Deaths |
%d% |
Disconnect Ratio |
%dcratio% |
Avg Assists |
%a% |
Total Time Played |
%played% |
Avg Creep Kills |
%creepkills% |
Level |
%level% |
Avg Creep Kills |
%creepdenies% |
Avg Xp/Min |
%xpmin% |
Time Spent Dead |
%timedead% |
Average Game Time |
%agametime% |
There are extra dynamic variables available, simply go to HoN Armory Stats Lookup Tool and look up your name. Scroll to the bottom of the page, there should be an option to Show Techinical Information. Simply add % before and after the variable name on the techinical information list. |
X,Y Coordinate
| The coordinates given by x and y will define the basepoint of the first character (roughly the lower-left corner of the character). For example, "top left" is 0, 0. |
Hex Color Code
| This is the color of text you want to print, in hex format. For example FFFFFF is white and 000000 is black. Here's a quick online color picker tool. There will be no different to include a leading # hash. |
Transparency
| A value between 0 and 127. 0 indicates completely opaque while 127 indicates completely transparent. |
Size
| The font size. This should be specified in point size. |
Font
Angle
| The angle in degrees, with 0 degrees being left-to-right reading text. Higher values represent a counter-clockwise rotation. For example, a value of 90 would result in bottom-to-top reading text. |
Anti-Aliasing
| Enter 1 to use anti-aliasing on the text, otherwise enter 0. |
Bold
| Enter 1 to use make the text bold, otherwise enter 0. |
Extra Functions
To access the functions simply enter the function and its parameters in a new line, for example:
rectangle(20, 20, 50, 50, FFFFFF, 50, 1)
ellipse(cx, cy, width, height, color, alpha, filled)
Draws an ellipse centered at the specified coordinate on the given image.
- cx: x-coordinate of the center.
- cy: y-coordinate of the center.
- width: The ellipse width.
- height: The ellipse height.
- color: The fill color in hex code.
- alpha: A value between 0 and 127. 0 indicates completely opaque while 127 indicates completely transparent.
filled: 1 indicate filled, 0 indicates border only.
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rectangle(x1, y1, x2, y2, color, alpha, filled)
Creates a rectangle in the given image starting at point 1 and ending at point 2. 0, 0 is the top left corner of the image.
- x1: x-coordinate for point 1.
- y1: y-coordinate for point 1.
- x2: x-coordinate for point 2.
- y2: y-coordinate for point 2.
- color: The fill color in hex code.
alpha: A value between 0 and 127. 0 indicates completely opaque while 127 indicates completely transparent.
- filled: 1 indicate filled, 0 indicates border only.
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line(x1, y1, x2, y2, color, alpha)
Draws a line between the two given points.
- x1: x-coordinate for first point.
- y1: y-coordinate for first point.
- x2: x-coordinate for second point.
- y2: y-coordinate for second point.
color: The fill color in hex code.
alpha: A value between 0 and 127. 0 indicates completely opaque while 127 indicates completely transparent.
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border(color, alpha, thickness)
Performs a flood fill whose border color is defined by border . The starting point for the fill is x , y (top left is 0, 0) and the region is filled with color color .
- color: The border color in hex.
alpha: A value between 0 and 127. 0 indicates completely opaque while 127 indicates completely transparent.
thickness: A none-zero value determining the thickness of border in pixel.
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