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	<title>Comments on: Valkyrie Guide</title>
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	<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/</link>
	<description>HoN Guides and Tools</description>
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		<title>By: onowahoo</title>
		<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/comment-page-1/#comment-2175</link>
		<dc:creator>onowahoo</dc:creator>
		<pubDate>Wed, 09 Mar 2011 15:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.honarmory.com/?p=7#comment-2175</guid>
		<description>Behe heart doesn&#039;t increase health regen by the way, it only does that on STR heroes.  It gives 10% base damage on AGI heroes</description>
		<content:encoded><![CDATA[<p>Behe heart doesn't increase health regen by the way, it only does that on STR heroes.  It gives 10% base damage on AGI heroes</p>
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		<title>By: Suplol</title>
		<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/comment-page-1/#comment-1898</link>
		<dc:creator>Suplol</dc:creator>
		<pubDate>Wed, 02 Feb 2011 11:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.honarmory.com/?p=7#comment-1898</guid>
		<description>Regarding the JOL and CotV discussion....


lets say we have lvl 4 CotV and lvl 3 

we assume, the enemy is alone so we hit him twice and stunned 5 sec. cuz we hit a long Javelin

Version 1: 
JoL   3 - 270 Damage
+
CotV 4 - 300 Damage
+
CotV 4 - 150 Damage
__________________
Total   -  720 Damage (570 when he is not alone!)

now we have lvl 4 JoL and lvl 3 CotV

Version 2:
JoL   4 - 360 Damage
+
CotV 3 - 225 Damage
+
CotV 3 - 112,5 Damage
___________________
Total   -  697,5 Damage (585 when he is not alone!)

V2: soooo as you can see, if you max out JoL first you deal more damage if your target is not alone, but summed up you deal less than Version 1

V1: if you max out CotV it is the other way round, more damage if he is alone, less if he is not, compared to Version 2

summed up: who fukking cares - on the next few levelups you have both on lvl 4 anyway!?</description>
		<content:encoded><![CDATA[<p>Regarding the JOL and CotV discussion....</p>
<p>lets say we have lvl 4 CotV and lvl 3 </p>
<p>we assume, the enemy is alone so we hit him twice and stunned 5 sec. cuz we hit a long Javelin</p>
<p>Version 1:<br />
JoL   3 - 270 Damage<br />
+<br />
CotV 4 - 300 Damage<br />
+<br />
CotV 4 - 150 Damage<br />
__________________<br />
Total   -  720 Damage (570 when he is not alone!)</p>
<p>now we have lvl 4 JoL and lvl 3 CotV</p>
<p>Version 2:<br />
JoL   4 - 360 Damage<br />
+<br />
CotV 3 - 225 Damage<br />
+<br />
CotV 3 - 112,5 Damage<br />
___________________<br />
Total   -  697,5 Damage (585 when he is not alone!)</p>
<p>V2: soooo as you can see, if you max out JoL first you deal more damage if your target is not alone, but summed up you deal less than Version 1</p>
<p>V1: if you max out CotV it is the other way round, more damage if he is alone, less if he is not, compared to Version 2</p>
<p>summed up: who fukking cares - on the next few levelups you have both on lvl 4 anyway!?</p>
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		<title>By: wadp</title>
		<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/comment-page-1/#comment-226</link>
		<dc:creator>wadp</dc:creator>
		<pubDate>Wed, 07 Jul 2010 13:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.honarmory.com/?p=7#comment-226</guid>
		<description>ummm, u cannot ditch leap imo :) it can really save you from ganks or hard situations. About the build i should say that levelind CotV early gives you the power to harass and outfarm the midlane. If you have enuff manapool (mainly a bottle) you can easily take anyhero mid by constantly using your CotV and harassing him like ***. As for ganks, idd stun is more efficient when we think of dmg and stun, especially if you have some supporters to help you take that kill, but it just depends on the style of play and the opposite lineup really :)</description>
		<content:encoded><![CDATA[<p>ummm, u cannot ditch leap imo :) it can really save you from ganks or hard situations. About the build i should say that levelind CotV early gives you the power to harass and outfarm the midlane. If you have enuff manapool (mainly a bottle) you can easily take anyhero mid by constantly using your CotV and harassing him like ***. As for ganks, idd stun is more efficient when we think of dmg and stun, especially if you have some supporters to help you take that kill, but it just depends on the style of play and the opposite lineup really :)</p>
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		<title>By: [M3]Rodchield</title>
		<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/comment-page-1/#comment-91</link>
		<dc:creator>[M3]Rodchield</dc:creator>
		<pubDate>Sun, 18 Oct 2009 03:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.honarmory.com/?p=7#comment-91</guid>
		<description>Actually, because JoL stuns at every level, there should be a minimum amount of damage considered as a bonus at every level. So from JoL level 1-4, it can stun from 1-5 seconds. Thus say it stuns for an average of 2.5 seconds, without anything more being said, say at level 1 JoL does 0 Dmg and 2.5 second stun. it will still do more dmg then CotV. at level 2 it will do more dmg and at level 4, 360 dmg and a 2.5 stun will still do more dmg then Cotv. (Saying Not to include the stun can be compared to saying not to include the chance to deal 150 more dmg in CotV)

Anyways enough being said on this topic. guys if you are having major confusions as to which skill to pick. just get them both and ditch leap. or if its a public game and not a serious game. go ditch the ultimate as well.</description>
		<content:encoded><![CDATA[<p>Actually, because JoL stuns at every level, there should be a minimum amount of damage considered as a bonus at every level. So from JoL level 1-4, it can stun from 1-5 seconds. Thus say it stuns for an average of 2.5 seconds, without anything more being said, say at level 1 JoL does 0 Dmg and 2.5 second stun. it will still do more dmg then CotV. at level 2 it will do more dmg and at level 4, 360 dmg and a 2.5 stun will still do more dmg then Cotv. (Saying Not to include the stun can be compared to saying not to include the chance to deal 150 more dmg in CotV)</p>
<p>Anyways enough being said on this topic. guys if you are having major confusions as to which skill to pick. just get them both and ditch leap. or if its a public game and not a serious game. go ditch the ultimate as well.</p>
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		<title>By: CruS</title>
		<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/comment-page-1/#comment-82</link>
		<dc:creator>CruS</dc:creator>
		<pubDate>Wed, 07 Oct 2009 12:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.honarmory.com/?p=7#comment-82</guid>
		<description>To previous poster:

JoL stuns at every level... The damage dealt during the stun can therefore not be considered when comparing to CotV</description>
		<content:encoded><![CDATA[<p>To previous poster:</p>
<p>JoL stuns at every level... The damage dealt during the stun can therefore not be considered when comparing to CotV</p>
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		<title>By: [M3]Rodchield</title>
		<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/comment-page-1/#comment-20</link>
		<dc:creator>[M3]Rodchield</dc:creator>
		<pubDate>Sun, 04 Oct 2009 16:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.honarmory.com/?p=7#comment-20</guid>
		<description>Well, first off to answer all of the questions regarding skill build and items. I have to say it is mostly a matter of the team match up and personal preferences. Secondly, CotV does 300 magic damage, with a chance to deal an additional 150 damage if the target is within 200 radius, this additional damage is unlikely to happen as heroes are usually near creeps and or other heroes. Furthermore at level 4 JOL does 360 damage AND A STUN. it is obvious that after 360 magic damage it doesn&#039;t end there, the stun will compensate 150 damage EASILY. The whole point is that within that stun, teamates CAN DEAL more than 150 damage plus your 360, and at level 8 you will still be performing CotV level 2-3 depending if you needed leap. In regards to nullfire blade, it is a matter of preference and matchup, some people get hack and slash, some get frostwolf skull, BUT I AM OBVIOUSLY NOT saying those items are USELESS, its just, Nullfire is usually taken when there is Jereziah or there isnt enough stuns/slows in team. Charged HAMMEr can be taken regardless of match up. Besides why would valk need a slow or mana burn when he can 5 sec stun.</description>
		<content:encoded><![CDATA[<p>Well, first off to answer all of the questions regarding skill build and items. I have to say it is mostly a matter of the team match up and personal preferences. Secondly, CotV does 300 magic damage, with a chance to deal an additional 150 damage if the target is within 200 radius, this additional damage is unlikely to happen as heroes are usually near creeps and or other heroes. Furthermore at level 4 JOL does 360 damage AND A STUN. it is obvious that after 360 magic damage it doesn't end there, the stun will compensate 150 damage EASILY. The whole point is that within that stun, teamates CAN DEAL more than 150 damage plus your 360, and at level 8 you will still be performing CotV level 2-3 depending if you needed leap. In regards to nullfire blade, it is a matter of preference and matchup, some people get hack and slash, some get frostwolf skull, BUT I AM OBVIOUSLY NOT saying those items are USELESS, its just, Nullfire is usually taken when there is Jereziah or there isnt enough stuns/slows in team. Charged HAMMEr can be taken regardless of match up. Besides why would valk need a slow or mana burn when he can 5 sec stun.</p>
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	<item>
		<title>By: Groggle</title>
		<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/comment-page-1/#comment-18</link>
		<dc:creator>Groggle</dc:creator>
		<pubDate>Sun, 04 Oct 2009 10:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.honarmory.com/?p=7#comment-18</guid>
		<description>Really, there is a few things I found very strange in this guide. First of all, I would ALWAYS skill CotV over JoL since JoL is all about the stun early game, and that doesn&#039;t change with the levels.

Furthermore you don&#039;t even consider Nullfire Blade, which is kinda retarded. Yes Thunderclaw/Charged Hammer gives you more farm, but Valkyrie is not 100% carry, more semi carry/gank tbh. In that case Nullfire Blade will be way more useful. Point being, Thunderclaw/Charged Hammer is vertainly NOT a must.</description>
		<content:encoded><![CDATA[<p>Really, there is a few things I found very strange in this guide. First of all, I would ALWAYS skill CotV over JoL since JoL is all about the stun early game, and that doesn't change with the levels.</p>
<p>Furthermore you don't even consider Nullfire Blade, which is kinda retarded. Yes Thunderclaw/Charged Hammer gives you more farm, but Valkyrie is not 100% carry, more semi carry/gank tbh. In that case Nullfire Blade will be way more useful. Point being, Thunderclaw/Charged Hammer is vertainly NOT a must.</p>
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	<item>
		<title>By: Rodchield</title>
		<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/comment-page-1/#comment-5</link>
		<dc:creator>Rodchield</dc:creator>
		<pubDate>Tue, 22 Sep 2009 00:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.honarmory.com/?p=7#comment-5</guid>
		<description>Actually you do have the mana to support prism, and it is especially useful to have for low level ganks, at high end games the diffference between an obvious gank and a sneaky one can make a big difference, also you are wrong again on COTV doing more damage than JOL. Firstly COTV deals 300 dmg and than another 150 ( IF within 200 RADIUS). Whilst JOL DOes 360 dmg ( more than initial COTV dmg AND IT DOES A STUN FOR TEAMATES TO DEAL OVER 150 extra DAMMAGE OR EVEN yourself can deal 150 extra damage just from hitting.</description>
		<content:encoded><![CDATA[<p>Actually you do have the mana to support prism, and it is especially useful to have for low level ganks, at high end games the diffference between an obvious gank and a sneaky one can make a big difference, also you are wrong again on COTV doing more damage than JOL. Firstly COTV deals 300 dmg and than another 150 ( IF within 200 RADIUS). Whilst JOL DOes 360 dmg ( more than initial COTV dmg AND IT DOES A STUN FOR TEAMATES TO DEAL OVER 150 extra DAMMAGE OR EVEN yourself can deal 150 extra damage just from hitting.</p>
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		<title>By: Azgalor</title>
		<link>http://honarmory.com/2009/heroes-of-newerth-hon-hero-guides/valkyrie-guide/comment-page-1/#comment-4</link>
		<dc:creator>Azgalor</dc:creator>
		<pubDate>Mon, 21 Sep 2009 14:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.honarmory.com/?p=7#comment-4</guid>
		<description>That skill build is a bad idea.

1. JOL
2. CotV
3. CotV/Leap if you need the survivability
4. Leap/CotV if you got leap get CotV
5. CotV
6. JOL
7. CotV
8. JOL
9. JOL
10. Leap
11. Prism
12. Leap
13. Leap
14-25 Stats/Prism

You don&#039;t have the mana to support Prism at low level.  Don&#039;t level up JOL before CotV since you get more damage from CotV.</description>
		<content:encoded><![CDATA[<p>That skill build is a bad idea.</p>
<p>1. JOL<br />
2. CotV<br />
3. CotV/Leap if you need the survivability<br />
4. Leap/CotV if you got leap get CotV<br />
5. CotV<br />
6. JOL<br />
7. CotV<br />
8. JOL<br />
9. JOL<br />
10. Leap<br />
11. Prism<br />
12. Leap<br />
13. Leap<br />
14-25 Stats/Prism</p>
<p>You don't have the mana to support Prism at low level.  Don't level up JOL before CotV since you get more damage from CotV.</p>
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