Demented Shaman Introduction
Demented Shaman is a probably a character that either gets banned in a draft or used quite a bit. DS's versitality is the main reason why he gets banned. He can snare, heal and basically carry a team on its back in a battle.
Demented Shaman Skills
Entangle - This skill is one of many uses, primarily used for ganking with its slow, or stopping a channel with its dual stun. The skill with first cast a ministun on the target, slow them for a few seconds before stunning them again, afterwards it deals a physical damage over time (dot) to the target for every several seconds and can not be debuffed. My strategy is to level this to 3 and finish it off to 4 in late game.
Arcane Hide - Despite what others may think, this skill is the bread and butter of saving your team or yourself and what makes Demeneted Shaman immensely strong in higher tier games when it is used effectively. This skill protects the target for 5 charges to a maximum total of 100 damage per level of all non-dot dmg from towers, bosses and heroes. So at level 4 it will protect an ally or youself from 400 dmg, that would cut a pyro's ult at lvl 3 in half before magic armor is applied. Simply said, cast this often and on as many people you can.
Healing Wave - I cannot count how many times I have recieved a double kill first blood from this skill. To most this is a healing spell, and that it is, but it bounces from target to target within a small radius. Then it either heals or damages the target depending on enemy or ally. At max level it will bounce between 5 targets doing physical damage! So that swiftblade spinning in the middle of 5 creeps isn't immune to it. Keep this in mind as I have seen many noob casters or Scout say "WTF" after trying to cast their ults on a spinning Swiftblade.
Storm Cloud - The Holy Grail of Ultimates. Storm Cloud either adds armor to your ally's or takes armor away from your enemies of everyone caught in the cloud. This has an increase effect over time. It starts off at 1 for the first second, and for each second the skill lasts it will either increase or decrease it. Storm Cloud has an amazing range on it, and is great for using right before your team runs in since it best works 10+ seconds into it.
Demented Shaman Item BuildsStarting the game with Demented Shaman, buy a courier or if someone else has get wards. Get a few Minor Totem and some mana regen, and support your carry by harrassing the opposition with Entangle and auto attacks. Your first priority should be Nome's Wisdom, followed by Ghost Marchers and Astrolabe. After astrolabe it is time to go big or go home. Get your self either Puzzlebox, Hellflower, Kuldra's Sheepstick. Played effectively this character will make or break a good team.
StrategyDemented Shaman is a support/babysitter, he does not carry, but he does push lanes very fast with his healing wave. In teamfights he is to stay back out of the action and just constantly heal considering it has a 9 second cooldown, and entagle the people trying to get away, or get to you. Dont forget to start the teamfight off with Storm Cloud. Remember this ulti has a positive effect on your team as well as negative on your foe, so use it even if no enemies are around. Always arcane hide the first guy to go in, then after that protect and keep you carry alive. You are to be the last one out of the teamfight and should not be afraid to die to save your carry. If you can not stomach this game play, do not pick this hero as you will ruin the night of your teammates. Good luck and have fun.